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SotA S2: fixed inconsistency between unit name and dialog (fixes #2844)
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Vultraz committed Apr 8, 2018
1 parent 48010f5 commit 77863cc
Showing 1 changed file with 2 additions and 2 deletions.
Expand Up @@ -276,7 +276,7 @@ of Healing"
image=items/gravestone1.png
[/item]

{PLACE_GUARD 10 11 (Spearman) RESILIENT QUICK "Gwillyn" (_"Gwillyn")}
{PLACE_GUARD 10 11 (Spearman) RESILIENT QUICK "Gwyllin" (_"Gwyllin")}
{PLACE_GUARD 10 10 (Spearman) QUICK RESILIENT "Veomyr" (_"Veomyr")}
{PLACE_GUARD 8 10 (Spearman) STRONG RESILIENT "Syrillin" (_"Syrillin")}
{PLACE_GUARD 7 10 (Bowman) STRONG INTELLIGENT "Glant" (_"Glant")}
Expand All @@ -293,7 +293,7 @@ of Healing"
#endif

# We don't want the guard on the village to move from there:
{FREEZE_UNIT Gwillyn}
{FREEZE_UNIT Gwyllin}

[store_locations]
terrain=*^Gryv
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