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[SotA] Gwyllin vs Gwillyn #2844
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I like "Gwyllin" better, but I'm not sure if it's the more Welsh-like of the two. (I say Welsh-like because the Wesnoth names are at least partly Welsh-based.) |
@Vultraz On the 1.14 branch? Doesn’t this break string freeze? |
I added a pofix rule... though I didn't run pofix. |
For the uninitiated, pofix is basically a way to fix typos without breaking string freeze... assuming it's used properly, which means running it after you add a rule and confirming it actually changes relevant files. |
This restores the changes from the following commits: * "SotA S2: fixed inconsistency between unit name and dialog (fixes wesnoth#2844)" - commit ab9f29a * "SotA S8: fixed inconsistent Ghost name (fixes wesnoth#2846)" - commit fc6c3ac
This reverts the following commits: * "SotA S2: fixed inconsistency between unit name and dialog (fixes wesnoth#2844)" - commit ab9f29a * "SotA S8: fixed inconsistent Ghost name (fixes wesnoth#2846)" - commit fc6c3ac (cherry picked from commit f843a0e)
This restores the changes from the following commits: * "SotA S2: fixed inconsistency between unit name and dialog (fixes wesnoth#2844)" - commit ab9f29a * "SotA S8: fixed inconsistent Ghost name (fixes wesnoth#2846)" - commit fc6c3ac (cherry picked from commit 97cc0f8)
This reverts the following commits: * "SotA S2: fixed inconsistency between unit name and dialog (fixes wesnoth#2844)" - commit ab9f29a * "SotA S8: fixed inconsistent Ghost name (fixes wesnoth#2846)" - commit fc6c3ac (cherry picked from commit f843a0e)
This restores the changes from the following commits: * "SotA S2: fixed inconsistency between unit name and dialog (fixes wesnoth#2844)" - commit ab9f29a * "SotA S8: fixed inconsistent Ghost name (fixes wesnoth#2846)" - commit fc6c3ac (cherry picked from commit 97cc0f8)
This reverts the following commits: * "SotA S2: fixed inconsistency between unit name and dialog (fixes wesnoth#2844)" - commit ab9f29a * "SotA S8: fixed inconsistent Ghost name (fixes wesnoth#2846)" - commit fc6c3ac (cherry picked from commit f843a0e)
This restores the changes from the following commits: * "SotA S2: fixed inconsistency between unit name and dialog (fixes wesnoth#2844)" - commit ab9f29a * "SotA S8: fixed inconsistent Ghost name (fixes wesnoth#2846)" - commit fc6c3ac (cherry picked from commit 97cc0f8)
This reverts the following commits: * "SotA S2: fixed inconsistency between unit name and dialog (fixes wesnoth#2844)" - commit ab9f29a * "SotA S8: fixed inconsistent Ghost name (fixes wesnoth#2846)" - commit fc6c3ac (cherry picked from commit f843a0e)
This restores the changes from the following commits: * "SotA S2: fixed inconsistency between unit name and dialog (fixes wesnoth#2844)" - commit ab9f29a * "SotA S8: fixed inconsistent Ghost name (fixes wesnoth#2846)" - commit fc6c3ac (cherry picked from commit 97cc0f8)
This reverts the following commits: * "SotA S2: fixed inconsistency between unit name and dialog (fixes wesnoth#2844)" - commit ab9f29a * "SotA S8: fixed inconsistent Ghost name (fixes wesnoth#2846)" - commit fc6c3ac (cherry picked from commit f843a0e)
This restores the changes from the following commits: * "SotA S2: fixed inconsistency between unit name and dialog (fixes wesnoth#2844)" - commit ab9f29a * "SotA S8: fixed inconsistent Ghost name (fixes wesnoth#2846)" - commit fc6c3ac (cherry picked from commit 97cc0f8)
* josteph/forward-port-some-of-the-174: don't call invalidate_layout() unless needed Convert a bunch more C-style casts I missed in 0dc5656 to static_cast fixup don't show travis notifications from forks (cherry picked from commit 55bc62f) don't show travis notifications from forks (cherry picked from commit d6ab780) fix out of bonunds check Lua: Invalidate layout in set_dialog_value() Fix includes Implement iOS version detection Game Load: Use child_or_empty(). Themes: Fix the observers icon being hidden under the minimap Game Load: Restore the ability to select 1.12.6 savegames in the list Fix CMake build on macOS NR S8: compatibility commit to make the new companions from scratch if we don't have them stored Partially revert "Additional village variations (#3342)" DM: Add last breath dialog for Zorlan DM: Generalize death message so it works when Delfador is young and old gui2/unit_recall: Change Recall button back to its correct label Updated changelog in Xcode Add WML unit test for unupgradable (#3336) gui2/unit_recall: Fix i18n issues DM: add some TODOs iOS: finger scrolling in controls. iOS document directories. Might use these on other platforms as well. .gitignore for CLion German multiplayer translation: fixes German translation: reword era descriptions German translation: fix a string Statistics Dialog: merge unit name and count labels add / remove some comments Tutorial Part2: Give the player a canche to undo his move UtBS 5: changes to scenario locations (#3104) Update changelog in macOS package SotA: transform bats already after the 5th scenario TRoW: revert workaround for #2912 Changelog entry for the #2912 work around TRoW: Increase Rithrandil's workaround portrait height to 700 TRoW: IPF-downscale Rithrandil's portrait, as a workaround to #2912 Add missing deprecation messages for deprecated macros Northern Rebirth S02_01: keep side 8 leader from wandering off too far changelog: remove AToTB AI entry wesnothd: prevent another instance of crash from owner not in player_connections Increased in-game chat size. This makes it render more smoothly Minor tweaks to classic theme (thanks enclave for doing this) Update RELEASE_NOTES (cherry picked from commit e2a2a85) Update changelog for custom AI for AToTB S2 TRoW: revert changes, to avoid a potential OOS Re-apply patches to fix issues #2844 and #2846 in SotA Clear RELEASE_NOTES Repair 66ab35f in the upwards direction Add changelog for 1.14.0 add placeholer links to appdata file Hide Editor help section UtBS: readd do_not_list UtBS: wmlindent pass Fix MP label for #2855 Fixup 601c67d UtBS: Re-added compatibility code to load old saves using the new elves Swap count and name columns in statistics (fixes #2893) Revert string changes in SotA for 1.14 RC 3 - gold AI recruitment: use unit-specific recall cost AI recruitment: fix units on recall list interfering with recruiting Fixup f7ab008 before GCC complains about an unused parameter >_< Help: disabled parsing error popup LoW: Fix translation error in conjunct list (fixes #2833) (#2834) Fix pofix Changelog entry for recent SotA fixes Pofix entry for fc6c3ac Pofix entry for b86a296 Pofix entry for ab9f29a Fix HP label in longer languages Help: removed sort_sections key with invalid value less redraw_everything calls when receiving [change_controller] fix gui2 dialog disappearing after [change_controller] Use a fallback for when the player name is not known in debug notifications
Translating the campaign, I noticed that there is a unit called Gwillyn, (first i, the y), and there is a dialog message that mentions a unit by name, calling that unit Gwyllin (first y, then i).
I suspect they are meant to be one and the same, and that one of the two forms of the name should be chosen and applied in both cases.
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