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UtBS: added new Quenoth faction portraits by LordBob
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(cherry-picked from commit eec212e)
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Vultraz committed Oct 7, 2018
1 parent 2af98f7 commit a6e79ab
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Showing 42 changed files with 21 additions and 0 deletions.
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id=Quenoth Archer
name= _ "Quenoth Archer"
image=units/quenoth/archer.png
profile="portraits/quenoth/archer.png"
race=elf
hitpoints=40
movement_type=quenoth_horse
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{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
image=units/quenoth/champion.png
profile="portraits/quenoth/champion.png"
hitpoints=64
movement_type=quenoth_foot
movement=5
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race=elf
gender=female
image=units/quenoth/druid.png
profile="portraits/quenoth/druid.png"
hitpoints=50
movement_type=quenoth_foot
movement=5
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{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
image=units/quenoth/fighter.png
profile="portraits/quenoth/fighter.png"
hitpoints=34
movement_type=quenoth_foot
movement=5
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name= _ "Tauroch Flagbearer"
image=units/quenoth/flagbearer.png
image_icon="units/quenoth/flagbearer.png~CROP(0,0,72,72)"
profile="portraits/quenoth/tauroch_flagbearer.png"
race=elf
# Base movement of 4 is too little, but we don't want them to get 6 either
# if they're quick, so instead they just have 5 movement but can't get quick
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{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
image=units/quenoth/flanker.png
profile="portraits/quenoth/flanker.png"
hitpoints=44
movement_type=quenoth_foot
movement=5
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id=Quenoth Marksman
name= _ "Quenoth Marksman"
image=units/quenoth/marksman.png
profile="portraits/quenoth/marksman.png"
race=elf
hitpoints=52
movement_type=quenoth_horse
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race=elf
gender=female
image=units/quenoth/mystic/mystic.png
profile="portraits/quenoth/mystic.png"
hitpoints=26
movement_type=quenoth_foot
movement=5
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id=Quenoth Outrider
name= _ "Quenoth Outrider"
image=units/quenoth/outrider.png
profile="portraits/quenoth/outrider.png"
race=elf
hitpoints=55
movement_type=quenoth_horse
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id=Quenoth Pathfinder
name= _ "Quenoth Pathfinder"
image=units/quenoth/pathfinder.png
profile="portraits/quenoth/pathfinder.png"
race=elf
hitpoints=42
movement_type=quenoth_horse
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name= _ "Tauroch Protector"
image=units/quenoth/protector.png
image_icon="units/quenoth/protector.png~CROP(0,0,72,72)"
profile="portraits/quenoth/tauroch_protector.png"
race=elf
# Base movement of 4 is too little, but we don't want them to get 6 either
# if they're quick, so instead they just have 5 movement but can't get quick
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{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
image=units/quenoth/ranger.png
profile="portraits/quenoth/ranger.png"
hitpoints=57
movement_type=quenoth_foot
movement=6
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name= _ "Tauroch Rider"
image=units/quenoth/rider.png
image_icon="units/quenoth/rider.png~CROP(0,0,72,72)"
profile="portraits/quenoth/tauroch_rider.png"
race=elf
# Base movement of 4 is too little, but we don't want them to get 6 either
# if they're quick, so instead they just have 5 movement but can't get quick
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id=Quenoth Scout
name= _ "Quenoth Scout"
image=units/quenoth/scout.png
profile="portraits/quenoth/scout.png"
race=elf
hitpoints=29
movement_type=quenoth_horse
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race=elf
gender=female
image=units/quenoth/shaman.png
profile="portraits/quenoth/shaman.png"
hitpoints=36
movement_type=quenoth_foot
movement=5
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race=elf
gender=female
image=units/quenoth/shyde.png
profile="portraits/quenoth/shyde.png"
hitpoints=57
movement_type=quenoth_float
movement=6
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name= _ "Tauroch Stalwart"
image=units/quenoth/stalwart.png
image_icon="units/quenoth/stalwart.png~CROP(0,0,72,72)"
profile="portraits/quenoth/tauroch_stalwart.png"
race=elf
# Base movement of 4 is too little, but we don't want them to get 6 either
# if they're quick, so instead they just have 5 movement but can't get quick
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race=elf
gender=female
image=units/quenoth/sun_shyde/sun-shyde.png
profile="portraits/quenoth/sun_sylph.png"
halo=halo/illuminates-aura.png
hitpoints=59
movement_type=quenoth_float
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race=elf
gender=female
image=units/quenoth/sun_singer/sun-singer.png
profile="portraits/quenoth/sun_singer.png"
hitpoints=50
movement_type=quenoth_foot
movement=5
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name= _ "Tauroch Vanguard"
image=units/quenoth/vanguard.png
image_icon="units/quenoth/vanguard.png~CROP(0,0,72,72)"
profile="portraits/quenoth/tauroch_vanguard.png"
race=elf
# Base movement of 4 is too little, but we don't want them to get 6 either
# if they're quick, so instead they just have 5 movement but can't get quick
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{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
image=units/quenoth/warrior.png
profile="portraits/quenoth/warrior.png"
hitpoints=48
movement_type=quenoth_foot
movement=5
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