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HttT: Fix English grammar and punctuation
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jostephd authored and Vultraz committed Feb 3, 2018
1 parent bf754a8 commit e1d192b
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Showing 13 changed files with 29 additions and 26 deletions.
Expand Up @@ -255,7 +255,7 @@
[message]
speaker=Delfador
{DELFADOR_MENTORING_ELF}
message= _ "Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units else the enemy will make short work of them."
message= _ "Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units, else the enemy would make short work of them."
[/message]
#endif
[allow_recruit]
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[message]
speaker=Delfador
{DELFADOR_MENTORING_ELF}
message= _ "Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units else the enemy will make short work of them."
message= _ "Caution, young prince. It is very difficult to train inexperienced magi in combat. When they fight on the front lines of battle, you must protect magi with stronger units, else the enemy would make short work of them."
[/message]
#endif
[/then]
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Expand Up @@ -721,7 +721,7 @@

[message]
speaker=Delfador
message= _ "You must lead our men to the city, and help defend it. Or recapture it if it falls before you arrive."
message= _ "You must lead your men to the city and help defend it. Or recapture it if it falls before you arrive."
[/message]

[message]
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[/message]
[message]
speaker=Delfador
message= _ "I bear ill tidings. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!"
message= _ "I bear ill tidings, Konrad. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!"
[/message]
[message]
speaker=Konrad
{KONRAD_VARIATION_ELF concerned}
message= _ "Oh no! What shall we do?"
[/message]
[message]
speaker=Delfador
message= _ "You must lead your men to the city and help defend it. Or recapture it if it falls before you arrive."
[/message]
[message]
speaker=Konrad
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Expand Up @@ -487,7 +487,7 @@

[message]
speaker=Delfador
message= _ "If we are to have any hope of penetrating into Knalga, we must continue north to seek help from the Dwarves of the Heart Mountains in the north."
message= _ "If we are to have any hope of penetrating into Knalga, we must continue north to seek help from the Dwarves of the Heart Mountains."
[/message]

[if]
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Expand Up @@ -201,7 +201,7 @@
[message]
speaker=Konrad
{KONRAD_VARIATION mad}
message= _ "Then we shall wrest control of the land from them. To arms men!"
message= _ "Then we shall wrest control of the land from them. To arms!"
[/message]
[/event]

Expand All @@ -210,7 +210,7 @@

[message]
speaker=Konrad
message= _ "More snow is falling. We must finish this battle quickly. Onward men!"
message= _ "More snow is falling. We must finish this battle quickly. Onward, men!"
[/message]

# This event makes snow fall on random non-snowy locations at such a
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Expand Up @@ -373,12 +373,6 @@
[/remove_shroud]
[redraw]
[/redraw]

#
# For some reason, the scroll_to tag isn't working.
# If anyone can fix it, please do.
#

[scroll_to]
x,y=15,13
[/scroll_to]
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Expand Up @@ -185,15 +185,15 @@
[/message]
[message]
speaker=Delfador
message= _ "It is not so simple! We are back on the surface, but we are hardly safe. We barely know where we are. Look to the north... there are orcs about! Look to the south... there are the hordes of the undead!"
message= _ "It is not so simple! We are back on the surface, but we are hardly safe. We barely know where we are. Look to the north... there are orcs about! Look to the south... there are hordes of undead!"
[/message]
[message]
speaker=Konrad
message= _ "Indeed there are. We will have to fight our way out. Are you with us, Princess, or against us?"
message= _ "Indeed there are. We shall have to fight our way out. Are you with us, Princess, or against us?"
[/message]
[message]
speaker="Li'sar"
message= _ "Perhaps it is in both our best interests for us to remain allies for a little longer... but I do want that Sceptre, and someday I will have it!"
message= _ "Perhaps it is in both our best interests for us to remain allies for a little longer... but I do want that Sceptre, and someday I shall have it!"
[/message]
[message]
speaker=Konrad
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Expand Up @@ -260,7 +260,7 @@
[/message]
[message]
role=merman-advisor
message= _ "No we have not. If there were any, they are long gone."
message= _ "No, we have not. If there were any, they are long gone."
[/message]
[message]
speaker="Li'sar"
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Expand Up @@ -479,7 +479,7 @@
[/message]
[message]
speaker=Kalenz
message= _ "I was afraid that’s what you were going to say."
message= _ "I feared you would say that."
[/message]
[message]
speaker="Li'sar"
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Expand Up @@ -191,7 +191,7 @@
[message]
speaker=Delfador
{DELFADOR_MENTORING}
message= _ "If it is necessary, princess, I will ask Konrad to fight you in a duel for it."
message= _ "If it is necessary, Princess, I will ask Konrad to fight you in a duel for it."
[/message]
[message]
speaker=Konrad
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[/message]
[message]
speaker=Uradredia
message= _ "There is another way by which you can return to Wesnoth: past the mountains of the dragons and through the dark valley. To the land of the East, from there you can return to Wesnoth and surprise the Dark Queen, catching her off guard."
message= _ "There is another way by which you can return to Wesnoth: past the mountains of the dragons and through the dark valley, to the land of the East. From there you can return to Wesnoth and surprise the Dark Queen, catching her off guard."
[/message]
[message]
speaker=Konrad
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Expand Up @@ -480,7 +480,7 @@
[/message]
[message]
speaker=Konrad
message= _ "Secret? What secret Delfador? What are you talking about?"
message= _ "Secret? What secret, Delfador? What are you talking about?"
[/message]
[message]
speaker=Delfador
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Expand Up @@ -399,7 +399,7 @@
[message]
speaker=Delfador
# wmllint: local spelling Archmagi
message= _ "How dare I? I High Provost of the Council of Archmagi..."
message= _ "How dare I? I, High Provost of the Council of Archmagi..."
[/message]
[message]
speaker=Delfador
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4 changes: 2 additions & 2 deletions data/campaigns/Heir_To_The_Throne/units/Battle_Princess.cfg
Expand Up @@ -25,7 +25,7 @@
{ABILITY_INITIATIVE}
[/abilities]
usage=fighter
description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_INITIATIVE}
description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and a leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_INITIATIVE}
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[attack]
name=sword
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{ABILITY_INITIATIVE}
[/abilities]
usage=fighter
description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_INITIATIVE}+{SPECIAL_NOTES_MAGICAL}
description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and a leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_INITIATIVE}+{SPECIAL_NOTES_MAGICAL}
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[attack]
name=sword
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4 changes: 2 additions & 2 deletions data/campaigns/Heir_To_The_Throne/units/Princess.cfg
Expand Up @@ -25,7 +25,7 @@
{ABILITY_INITIATIVE}
[/abilities]
usage=fighter
description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_INITIATIVE}
description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and a leader. The units of lower level around the Princess will fight better due to her presence."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_INITIATIVE}
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[attack]
name=sword
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{ABILITY_INITIATIVE}
[/abilities]
usage=fighter
description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_INITIATIVE}+{SPECIAL_NOTES_MAGICAL}
description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and a leader. The units of lower level around the Princess will fight better due to her presence."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_INITIATIVE}+{SPECIAL_NOTES_MAGICAL}
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[attack]
name=sword
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