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Madeira 0.1.1

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@willfaust willfaust released this 02 Oct 08:54

Fixed

  • Games start on iOS 26 again for free-Apple-ID installs. Those installs get a smaller (63 GB) address map, on which Madeira's JIT memory setup failed, so every launch ended with "The session could not start". (#109)
  • Enabling JIT from StikDebug's own app list no longer crashes Madeira when a game starts. Madeira now explains how to enable JIT from its own Enable JIT button instead. (#109)
  • When a session can't start, Madeira now says why. (#109)
  • Games with a shared data section that isn't aligned to the iPhone's 16 KB memory pages now load. (#110)
  • Small 64-bit games built without relocation data now start. (#111)
  • The user profile's AppData\LocalLow folder now exists. Games and Steam components that keep files there work, and some no longer crash at start. (#112)
  • A Steam launch that fails because the game couldn't be loaded now says so, instead of a generic "code 45". (#113)

Changed

  • Liquid metal is now a toggle in Settings › Appearance, off by default, with the system's Liquid Glass as the default look. It fades in and out.
  • Dark-mode metal highlights are a little dimmer. The ambient light around library cards is tighter and gentler on very bright artwork.
  • Diagnostic logs now begin with the device, system and signing set-up ([device] lines), with no names or identifiers.

Install

  • Requires iOS 26 or later.
  • The IPA is ad-hoc signed (no certificate) and carries the app's entitlements, including the increased memory limit. Sideload it with your own Apple ID (SideStore, AltStore, Sideloadly, Plume or similar), which signs it for your device.
  • Enable JIT with Madeira's Enable JIT button (StikDebug). Settings shows JIT and Memory+ with green checks and says Ready to play.

Not included

The Microsoft Visual C++ runtime DLLs are not redistributed (see legal/THIRD-PARTY-NOTICES.md). Building from source: tools/fetch-vcruntime.md.

Thanks to Nick (@125hz) for the launch and loader fixes in this release.