Skip to content
/ tetrs Public

Yet another TDD exploration in the context of game development using Tetris as an example

Notifications You must be signed in to change notification settings

wolfgang/tetrs

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

tetrs

Yet another TDD exploration in the context of game development, using Tetris as an example.

You can read an introduction to the technique here.

Rendering is done using the excellent Rust bindings for the excellent Raylib graphics library.

The game itself is playable but not pretty (or complete).

TDD'ing a pretty game is probably not possible. But you can TDD an ugly one and make it easy for another, more graphically inclined person, to make it pretty.

Maybe next time!

PS: Seriouly though, Raylib is AWESOME.

About

Yet another TDD exploration in the context of game development using Tetris as an example

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages