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SevenKewp Client v0.3.0
More HUD customization and support for new map features and custom weapons. A few annoying weapon bugs were fixed too.
New
hud_colorchanges your HUD color. It's value is 3 digit RGB hex string (80F= purple). Set to 0 for the default game/map color (maps can set a HUD color now).hud_crosshair_colorchanges your crosshair color. Another RGB hex string. Set to 0 to match your HUD color.hud_crosshair_dottoggles the center dot in dynamic crosshairs.hud_crosshair_teetoggles the top line in dynamic crosshairs.hud_scalecvar manually sets a HUD scale (1-4). Useful for players that want to use custom HUDs made forsteam_legacy.cl_debugcvar shows your current position/angles/speed and weapon state.cl_nametags_infocontrols where to display player status info when looking at a player (1 = merge with their name tag).- Water splash effect prediction for your own body and bullets.
- All previously hardcoded sounds and models can be replaced by the server (movement sounds, default weapon effects, weapon selection sounds, etc.)
- Custom footstep sounds work for yourself, not just other players (mistake_coop_*)
- Maps can change the size of your flashlight.
- Maps can replace muzzle flash sprites for view models
- Maps can create custom HUD elements and override your existing HUD sprites.
- More custom weapon logic added to support poke646, AoMDC, and pizza_ya_san.
- Console font effects created by the server (what cl_nametags uses, but for maps)
- Entity status text is predicted and reworked. Huge HP values are abbreviated. Hints are on a separate line and recolored.
Tweaked
hud_crosshair_mode 2will also show a crosshair when no weapons are heldhud_crosshair_lengthcan be set to -1 for automatic length depending on screen size. It was too big for resolutions below 2k. It's now shorter at higher resolutions too.- Name tag HP% is abbreviated (10k = 10 thousand, 10m = 10 million)
- Name tag max HP% increased to ~2000m% from 255%
- MP5 accuracy increased from 6 -> 5 degrees.
- Empty weapons are always colored red in the HUD.
Fixed
- "STATUS" header not shown in scoreboard
- Nametags in the wrong place when viewed from a camera with
+thirdpersonactive - Dynamic crosshair going crazy and not resetting after level change
- RPG laser desynced and inverted after level change
- Gluon gun effects not always created on the first attack
- Gluon gun flare disappearing when someone else stops firing theirs
- Sniper zoom crosshair delayed by ping
- Sniper zooming broken if switching to the sniper from a zoomed 357
- Hornet gun not playing effects at 0 ammo while holding the attack button
hud_centerid 0text overlapping the health HUD at high resolutions- Not able to fire the minigun sometimes (needs testing).
Note
This is a pre-release of the client for testing purposes. There's no server package yet. Check the included readme.txt for installation instructions. Go to the Client Features wiki to see everything this client does.