Open-Source World of Warships resource files unpacker.
Interesting links:
- Git repository: github.com/wows-tools/wows-depack
- Format specification: FORMAT.md.
- Reverse Engineering process: REVERSING_STORY.md
- Library API: C API documentation
# Install deps Debian/Ubuntu
apt install git cmake zlib1g-dev libpcre3-dev clang
# git clone + go in project dir
git clone https://github.com/kakwa/wows-depack.git
cd wows-depack/
# build
cmake .
make
./wows-depack-cli --help
Usage: wows-depack-cli [OPTION...] -W WOWS_BASE_DIR
World of Warships resource extractor tool.
[...]
To print all the files present:
./wows-depack-cli -W ~/Games/World\ of\ Warships/ -p
/gui/modernization_icons/icon_modernization_PCM020_DamageControl_Mod_I.png
/gui/modernization_icons/icon_modernization_PCM047_Special_Mod_I_Montana.png
[...]
/clanbase/headquarters_2/6/29/31.png
/server_stats.xml
Search files by name pattern (perl compatible regular expression):
./wows-depack-cli -W ~/Games/World\ of\ Warships/ -s '.*[Pp]arams.*'
Found 3 matching files:
shipyardParams.xml
content/GameParams.data
content/UIParams.data
To Extract a Single file, do:
./wows-depack-cli -W ~/Games/World\ of\ Warships/ \
-e 'content/GameParams.data' -o GameParams.data
To extract a whole sub directory, do:
./wows-depack-cli -W ~/Games/World\ of\ Warships/ \
-e 'content/' -O out/
To extract everything (rip your free disk space), run:
./wows-depack-cli -W ~/Games/World\ of\ Warships/ \
-e '/' -O out/
Instead of -W/--wows-dir
, a specific index file or directory can be specified through the -i
or -I
options.
Parse a single index file:
./wows-depack-cli -i ~/Games/World\ of\ Warships/bin/6831266/idx/system_data.idx -p
Parse all the indexes in an index directory:
./wows-depack-cli -I ~/Games/World\ of\ Warships/bin/6831266/idx/ -p
Note, the other examples are using -W <WOWS DIR>
, but it could be faster to specify one index file directly through -i <FILE>
.
Specifically, GameParams,data
is referenced in the system_data.idx
index.
Also, please note that you will need to adapt the path to your WoWs install and the parent of idx/
(the 6831266
part changes with every update).
The API documentation is available here.
To start searching/extracting file, you first need to init & fill the context.
With a single index file:
#include "wows-depack.h"
/* Other debug categories */
// WOWS_DEBUG_RAW_RECORD
// WOWS_DEBUG_FILE_LISTING
/* several debug categories can be enabled like so: */
// WOWS_DEBUG_FILE_LISTING | WOWS_DEBUG_RAW_RECORD;
WOWS_CONTEXT *context = wows_init_context(WOWS_NO_DEBUG);
/* Parse the index file */
int ret = wows_parse_index(index_file_path, context);
To parse the indexes, you can either specify a specific index file:
char *index_file_path = "Games/World of Warships/bin/6831266/idx/system_data.idx"
/* Parse the index file */
int ret = wows_parse_index(index_file_path, context);
Alternatively, you can parse all the index files in a given directory:
// Note: the '6831266' directory changes every updates
char *index_dir_path = "Games/World of Warships/bin/6831266/idx"
/* Parse the index file */
int ret = wows_parse_index_dir(index_dir_path, context);
Wows depack also provides a small helper to detect the latest idx directory.
char *index_dir_path;
get_latest_idx_dir("Games/World of Warships/", index_dir_path);
/* Parse the index file */
int ret = wows_parse_index_dir(index_dir_path, context);
// [...] do stuff
// You need to free index_dir_path after
free(index_dir_path);
These operations will parse one or several index files, and construct a pseudo-filesystem tree which can be then explored.
It's possible to search for matching files inside the indexes:
// Init output variables
int resc;
char **res_files;
/* Supported search modes:
WOWS_SEARCH_FILE_ONLY < Search only on file names.
WOWS_SEARCH_DIR_ONLY < Search only on directory names.
WOWS_SEARCH_FILE_PLUS_DIR < Search on directory and file names.
WOWS_SEARCH_FULL_PATH < Search on the full path of files.
*/
// PCRE search pattern, please note that the final regex is "^<search_pattern>$"
char *search_pattern = ".*Params.*";
// Search the files
wows_search(context, search_pattern, WOWS_SEARCH_FILE_ONLY, &resc, &res_files);
// Print and free the result
printf("Found %d matching files:\n", resc);
for (int i = 0; i < resc; i++) {
printf("%s\n", res_files[i]);
// Free Each file path must be freed
free(res_files[i]);
}
// Free the array containing these paths
free(res_files);
To extract files, you can do the following:
char *output = "path/output.xml"
// Extract to output file
ret = wows_extract_file(context, "stuff.xml", output);
If you want to control the underlying File Pointer (for example, to write in a memstream), extract functions also provide an _fp
version whenever possible:
char *buf = NULL;
size_t buf_size = 0;
// Open the file
FILE *f = open_memstream(&buf, &buf_size);
// Extract to File *
ret = wows_extract_file_fp(context, "stuff.xml", f);
// Close the file
fclose(f);
free(buff);
You can also extract files recursively under a given directory:
char *output_dir = "./out/"
ret = wows_extract_dir(context, "/wows-resources/dockyard/", output_dir);
Note that with this extract, wows-depack will reproduce the pseudo-filesystem in the archive with output_dir
as its root.
Once done, you need to release the context memory:
wows_free_context(context);
Most wows_*
returns 0 on success or error codes on failure.
To convert it to an error message, you can do the following:
// wows_* function call example
int ret = wows_parse_index(index_file_path, context);
/* Error handling */
if (ret != 0) {
/* get an error message + additional info from context + return code */
char *err_msg = wows_error_string(ret, context);
printf("Error: %s\n", err_msg);
// the message must be freed
free(err_msg);
}
To print the whole pseudo-filesystem tree to stdout
, you can use the following functions:
// Print a tree like layout
wows_print_tree(context);
// Print the full path of each file, one per line
wows_print_flat(context);
wows-depack provides experimental write support for creating index and pkg files:
char *input_dir = "./tests";
FILE *nfd_pkg = fopen("stuff.pkg", "w+");
FILE *nfd_idx = fopen("stuff.idx", "w+");
wows_write_pkg(context, input_dir, "stuff.pkg", nfd_pkg, nfd_idx);
fclose(nfd_idx);
fclose(nfd_pkg);
Please note that the write support is limited, and was created mainly to generate test data.
Installing the dependencies on Debian:
apt install cmake zlib1g-dev libpcre3-dev clang
Installing the test/coverage/doc dependencies:
apt install lcov libcunit1-dev doxygen
cmake .
make
# Remove DESTDIR for system installation
make install DESTDIR=fakeroot
Files installed:
tree fakeroot
fakeroot
└── usr
└── local
├── bin
│ └── wows-depack-cli
├── include
│ └── wows-depack.h
└── lib
├── libwows-depack.so -> libwows-depack.so.0
├── libwows-depack.so.0 -> libwows-depack.so.0.1.0
└── libwows-depack.so.0.1.0
To run the unit tests, do the following:
# cmake run (on time)
cmake -DCOVERAGE=ON -DBUILD_TESTS=ON .
# run just the unit tests
make tests
# run also the coverage tests
make coverage
in case of issues, you can directly launch the test binary alone:
# directly:
./wows-depack-test
# or with gdb:
gdb --args ./wows-depack-test
To build the doxygen documentation:
cmake -DBUILD_DOC=ON .
make doc_doxygen
Optionally, get a nicer doxygen theme:
./misc/setup_doxycss.sh
make doc_doxygen
This tool/lib parses binary data, consequently checking for overflow might be a good idea.
To do so, install american fuzzy lop++ (afl++):
# Debian/Ubuntu
apt install afl-clang
# Mac OS
brew install afl-fuzz
Compile with afl support:
cmake -DCMAKE_CXX_COMPILER=afl-clang++ -DCMAKE_C_COMPILER=afl-clang .
make
Run the fuzzing
# Replace with your WoWs install directory
INDEX_DIR="~/Games/World\ of\ Warships/bin/6775398/idx/"
afl-fuzz -i "$INDEX_DIR" -o ./out -t 10000 -- ./wows-depack-cli -i '@@'
Then wait for crashes to occur (hopefully this will be in vain).