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Foundry Virtual Tabletop — 0.6.6
Show Drag Distance — 2.1.0
Problem
When dragging a token and pressing the escape key (which I tried due to the normal right-click functionality to do so is replaced by the path waypoint system), it means that after you release the token and it moves, the path overlay is no longer cleared.
The uncleared path will continue to exist until you drag a token again to produce a new path overlay.
Addendum
Considering the right-click to cancel movement has been replaced with the waypoint system, it feels like there should be an alternative method of cancelling movement. Perhaps using escape to cancel the movement could be a good replacement if it's possible.
EDIT: Just checking other issues, looks like pressing 'X' will do what I was describing above. My opinion would be that the escape key would be a more natural fit to cancel something, but I imagine escape could have annoying interactions.
Thanks for your time! :)
The text was updated successfully, but these errors were encountered:
You can press x to delete waypoints and cancel movement
On Thu, Sep 10, 2020 at 3:45 PM bluesatin ***@***.***> wrote:
Information
Foundry Virtual Tabletop — 0.6.6
Show Drag Distance — 2.1.0
Problem
When dragging a token and pressing the escape key (which I tried due to
the normal right-click functionality to do so is replaced by the path
waypoint system), it means that after you release the token and it moves,
the path overlay is no longer cleared.
The uncleared path will continue to exist until you drag a token again to
produce a new path overlay.
Addendum
Considering the right-click to cancel movement has been replaced with the
waypoint system, it feels like there should be an alternative method of
cancelling movement. Perhaps using escape to cancel the movement could be a
good replacement if it's possible.
------------------------------
Thanks for your time! :)
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Information
Foundry Virtual Tabletop — 0.6.6
Show Drag Distance — 2.1.0
Problem
When dragging a token and pressing the escape key (which I tried due to the normal right-click functionality to do so is replaced by the path waypoint system), it means that after you release the token and it moves, the path overlay is no longer cleared.
The uncleared path will continue to exist until you drag a token again to produce a new path overlay.
Addendum
Considering the right-click to cancel movement has been replaced with the waypoint system, it feels like there should be an alternative method of cancelling movement. Perhaps using escape to cancel the movement could be a good replacement if it's possible.
EDIT: Just checking other issues, looks like pressing 'X' will do what I was describing above. My opinion would be that the escape key would be a more natural fit to cancel something, but I imagine escape could have annoying interactions.
Thanks for your time! :)
The text was updated successfully, but these errors were encountered: