Head-up Display for additional War Thunder air battle data. Written in C#, uses data exposed by War Thunder on localhost:8111
. The shown data is configurable per aircraft. This is a continuation of my previous HUD-for-War Thunder project using Windows Forms as a more appealing UI framework.
Compatible only with Windows! Transparency is handled by the window manager / compositor in most Linux distros, and is therefore neither easy nor portable to handle.
You need .Net Framework 4.7.2, which should already be installed on your machine.
- Download the latest zip package here (chose the file
wthud.zip
) - Unzip the package wherever
- Run
wthud2.exe
- Clone / Download this repo
- Open
wthud2.sln
with Visual Studio - Press
F5
to launch the debugger
- Complete installation as above
- Configure War Thunder to run in either windowed or borderless mode
- Join an air battle or start a test flight
- All available telemetry data is loaded into the config screen once the match starts, also a basic minimal default HUD is loaded
- For custom per-aircraft configuration, change the parameters in the config UI:
- Enable a parameter by selecting it in the left list and pressing the right arrow button
- Set description and unit in the right list
- Format sets justification and significant digits, see here
- Save your custom configuration with the
Save
button - Once a new battle starts, wthud tries to load a saved HUD configuration for the new aircraft. If none is found, the default configuration is loaded
- Change HUD position using X and Y spinboxes on the bottom of the config GUI
If you want the actual font War Thunder uses for its HUD, you have to extract it from the game's files. Its name is "Default Normal", once you extract the font, install it on your system. You can then use the font within wthud in the font selection.
You can edit the HUD configurations manually, they are saved in a JSON format inside the WtHud2/configs folder. You can also replace the default HUD by editing the corresponding file.
Flight telemetry can be logged by enabling the feature in the config GUI. Logging can only be turned on or off inbetween matches. The log files are saved as <craft_name>_<hhmmss>_<yyMMdd>_log.dat
inside the logs
subfolder. Data is logged in a custom binary format optimized for space and speed. For details, see the WtLogging library. A very simple log viewer/converter is included as LogViewer.exe
in the binary releases. The source code is located in LogViewer. For better analysis, a CSV export is provided, be mindful that for long logs spreadsheet programs might have trouble opening very large files.
War Thunder exposes craft telemetry data on a web interface at localhost:8111
during air battles. This data can be looked at on a second screen in a quite awkward GUI. This project aims to make the presented information more useful by overlaying select telemetry data directly on the game window, similarly to the already present (but limited) data.
Data is collected from the in-game webserver and displayed on screen with a transparent, undecorated window. The data to be shown can be configured individually per aircraft, and is saved between sessions in json files residing inside the WtHud2/configs folder.
This tool is neither sponsored, endorsed or otherwise approved by Gaijin Entertainment. It merely presents readily available data in a comfortable manner. Use at your own risk, at the time of writing similar tools were more or less "tolerated" when asked about on Gaijin's forums. No liability will be held by the authors should this and similar tools be the reason for the ban or termination of your War Thunder account.
This tool was only properly tested with a handful of planes from the German tech tree. Other planes might be broken in this tool, please report your issue in the GitHub issues tab.
Pull Requests and issues are welcome, expect a slow response as this project is developed in the free time of volunteers.
- Position shown items individually
- Logging
- Extension interface for calculated telemetry data
This program is licensed under a GNU GPL v3 license, see COPYING for details.