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Question : How to generate pkg file with app.dSYM package inside ? #7495
Comments
pkg
file with app.dSYM
package inside ?
No, there's nothing out of the box for doing so, but
Also Is there a particular scenario where you need this ? |
@spouliot Thank you for the answer!
Yes, for now,
Apparently, if automatically on the end user devices. So I thought the same situation might happen to Mac, sooner or later. This is the reason why I'm trying to add |
I'm not aware of automatic crash without symbols, any link ? it sounds quite counter-productive (better reject the app) and does not help anyone. TL&DR Unless you expect your users to debug the issue it's not really needed (for macOS). Long answer What happens is that
As an alternative you can add debugging symbols (e.g. [1] https://github.com/mono/mono/tree/master/mcs/tools/mono-symbolicate |
@spouliot thank you for the detailed answer, I clearly understood the concept of the One last question before I close this issue, what is the flag that I need to send (in .csproj file) to disable |
It's enable by default on Release and disabled on Debug. You can change this in the UI (easier) or in the - <CreatePackage>true</CreatePackage>
+ <CreatePackage>false</CreatePackage> You can probably remove the line too... but if you want it back it's easier to provide |
@spouliot it's perfect. I've found a way to add Thank you so much for all your help! Hanseul |
I'm trying to build a test app for
iOS
,tvOS
andmacOS
.I was able to add symbols folder inside the
ios/tvos ipa
files, using thexcode
commands.I'd like to do the same with
macOS pkg
file, but I could not find any info.So, the question is,
is there an option (or a flag) that I could add to Xamarin in order to generate symbols package inside the
.pkg
file?The text was updated successfully, but these errors were encountered: