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Xenko Game Engine
Branch: master
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xen2 [GameStudio] AvalonDock: Fix a bug in AvalonDock 3.4.0 which sets Can…
…Close to false once a LayoutAnchorable is dragged into a new floating window or a new pane.
Latest commit 9076b1e Mar 18, 2019
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.github Removed any pluralization of the word question in the question_reques… Jan 28, 2019
build [Launcher] Set LauncherApp as default project Mar 7, 2019
deps [Localization] Updated po files Feb 25, 2019
docs [Localization] Fix build for path containing spaces (#381) Feb 16, 2019
samples [Samples] Removed reference to RenderContext.SceneInstance (fixes #386) Feb 25, 2019
sources [GameStudio] AvalonDock: Fix a bug in AvalonDock 3.4.0 which sets Can… Mar 18, 2019
tests [Tests] Unit testing is now done against reference images stored insi… Jun 22, 2018
.editorconfig Initial commit Jun 19, 2018
.gitattributes Initial commit Jun 19, 2018
.gitignore [Launcher] Added launcher sources Sep 10, 2018 Update Mar 13, 2019 Update license for 2019 Jan 19, 2019 [Build] Update requirements Jan 21, 2019
THIRD Update THIRD Oct 9, 2018
crowdin.yml Update Crowdin configuration file Jan 10, 2019
store.config Initial commit Jun 19, 2018


Welcome to the Xenko source code repository!

Xenko is an open-source C# game engine for realistic rendering and VR. The engine is highly modular and aims at giving game makers more flexibility in their development. Xenko comes with an editor that allows you create and manage the content of your games or applications in a visual and intuitive way.

Xenko Editor

To learn more about Xenko, visit


Xenko is covered by MIT, unless stated otherwise (i.e. for some files that are copied from other projects).

You can find the list of third party projects here.

Contributors need to sign the following Contribution License Agreement.


Find explanations and information about Xenko:


Ask for help or report issues:

Building from source


  1. Git (recent version that includes LFS, or install Git LFS separately).
  2. Visual Studio 2017 with the following workloads:
  • .NET desktop development with .NET Framework 4.7.2 targeting pack
  • Desktop development with C++ with Windows 10 SDK (10.0.16299) or later and VC++ 2017 version 15.9 v14.16 latest v141 tools or later (both should be enabled by default)
  • .NET Core cross-platform development
  • Optional (to target UWP): Universal Windows Platform development with Windows 10 SDK (10.0.16299.0) and Windows 10 SDK (10.0.17134.0)
  • Optional (to target iOS/Android): Mobile development with .NET and Android NDK R13B+ individual component
  1. FBX SDK 2019.0 VS2015

Build Xenko

  1. Clone Xenko: git clone
  2. Open <XenkoDir>\build\Xenko.sln with Visual Studio 2017, and build.
  3. Open <XenkoDir>\samples\XenkoSamples.sln and play with the samples.
  4. Optionally, open and build Xenko.Android.sln, Xenko.iOS.sln, etc...

Contribution Guidelines

Please check our Contributing Guidelines.

Build Status

Branch master
Windows D3D11
Windows D3D12
Windows Vulkan
Windows OpenGL
Windows OpenGL ES
Linux Vulkan
Linux OpenGL
Tests Windows Simple
Tests Windows D3D11
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