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v0.4.0

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@github-actions github-actions released this 02 Nov 22:23

Added

  • An editor, opened with F10 over the main menu or the game, with viewers
    for the pictures, the models, the font, the texts and the life scripts
    of the running game, and the animations played on the models. F10 or
    Esc goes back to where you were. The life
    listing shows the variables' current values, the objects that run the
    script, and the lines it ran last. --stage=life-check lists every
    script of a game and fails on any that does not list to its end.
  • Hold Shift with Up to run, as well as pressing Up twice.
  • The DOS Time Gate's sound card setup screen, from the setup icon of the
    menu: DIGITAL and MIDI switch the sound effects and the music, and play
    the test sound and tune.
  • Time Gate plays its samples on ten channels at once, each with its own
    volume, including the lists of samples some rooms play in turn and the
    sounds that fade with distance from the camera.
  • PAK containers packed with methods 2 and 3 can be read.
  • The harness spawns an effect at the player with AITD_SPECIAL=frame,type,
    h in AITD_INPUT holds Shift, f presses F10, and AITD_LOAD=dir,slot starts the
    game stage from a saved game.

Fixed

  • Time Gate: the guard who comes to Ben at the tool box walks round the
    counter and reaches him, so the game goes on instead of freezing. Guards
    that follow Ben take routes round obstacles.
  • Alone in the Dark 1: WATER no longer runs its operand as the next
    instruction, and the actors are cut at the water line while it is on.
    Tracks set the actors' walk, run and stand speeds.
  • Alone in the Dark 1, 2 and Jack in the Dark draw the coloured circles of
    the dust cloud an actor leaves when it dies.
  • The save and load screens of Alone in the Dark 1, 2 and Jack in the Dark
    are laid out as in Alone in the Dark 1 and show the picture of the
    selected save.
  • The car of the Alone in the Dark 1 intro no longer circles for ever when
    the game runs at a low frame rate (seen on the Vita).
  • Time Gate stops the music for a new game and for the intro films of the
    menu, and starts the game's tune again when the game's menu closes (the
    DOS menu is silent, the Windows one plays the menu tune). Saving from
    that menu goes back to the game.
  • Time Gate no longer shows the scene in the inventory's colours for a
    moment when the inventory opens.
  • Time Gate's menu comes back in its own colours after the cinematic
    option.
  • The DOS Time Gate's menu has the original's eight icons and fades in on
    the medallion alone. Its
    sound icon opens the original volume screen, with a music and a sound
    bar. Music played from data (AdLib, MIDI, HMP) can now be switched off
    with ; as well.
  • Time Gate's save and load screens are the original's turning wooden
    drum, with the picture of each saved game on a face. Saves made from the
    game's menu now keep a picture.