The LCC Unity SDK is the official development kit provided by Xgrids, supporting the import of LCC and PLY format files into Unity. It facilitates data import, rendering, raycasting, point cloud switching, clipping boxes, and many other commonly used functionalities.
Please follow the release of this repository to get the latest SDK.
- Support Windows, Mac
- Support Mobile (Android , iOS)
- Support Pico4 Ultra
- Support Quest3
- Support DirectX11、DirectX12、Vulkan、Metal Graphics API
- Support data import and rendering
- Support roaming
- Support ray detection
- Support point cloud and 3DGS switching
- Support plane section
- Support dynamic FOV
- Support clip box (Box, Sphere)
- Support global alpha adjustment
- Support Built-in, URP pipelines
- Support linear, gamma color spaces
- Support basic rendering and spherical harmonic separation
- Support multi-scene rendering
- Support for environmental data rendering and separation
- Support large scene streaming loading
- Support full rendering settings
- Support web server data
- Support PLY data format
- Support clip data save as PLY or LCC format
- Support collision
- Support multi camera rendering (PC full rendering only )
- Support LCC scene occlusion
- Support 0th or 3rd order spherical harmonic scene renderering
Please visit Document for detailed documentation
Please visit Tutorial Get detailed guidance
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