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v2.3.4
Fix: mid-game session interrupt no longer breaks return to main menu
When a session was ended mid-game (long-press B during a level), the summary auto-show logic tried to re-present the RPM FlowCoordinator while the menu UI was still inactive, causing coroutine failures and a broken UI hierarchy that made it impossible to return to the main menu.
- New persistent \SummaryPresenter\ coroutine host defers re-presentation until the main menu UI is actually active again.
- \SessionSummaryView\ now branches: FC active 鈫?show immediately; FC inactive (mid-game) 鈫?defer to \SummaryPresenter.
- Verified in-game: ending a session mid-level returns to the summary screen and allows returning to the main menu.
Full diff: local/level-filter-2.2.0...v2.3.4