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Assets #113
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… was being accessed to remove them from multi_island_residents, i.e. reading from a deleted instance, UB
…lands that contain an entity owned by client excluding entities owned by other clients.
…ction to mark all components in a snapshot as modified.
…e registered (input history and modified comp maker func). When starting an extrapolation, mark all components in remote snapshot as modified to ensure they will be included in the result even if they dont change during extrapolation.
… server snapshot exporters.
…ulti-residents/non-procedurals. Still fails when two clients are in the same island.
…m the client only of the asset entity that left the AABB.
…ing manifolds with the ones coming from an extrapolation result.
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An asset is made of a globally unique id and a map between internal elements and entities. With the id any client or server must be able to instantiate all entities and components that belong in that asset and, with the entity map, this instantiation can be replicated in any other server or client by matching local and remote entity ids..
Assets provide a way to group entities together, forming a group that's always instantiated in the same form. It can be seen as a prefab. Entities and components which are not related to the physics simulation can be part of an asset, such as graphical elements, logic and sound, and can be instantiated with it and linked to rigid bodies in custom ways.