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Transparency buggy for shader overrides #37

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lachsen opened this issue Nov 28, 2013 · 0 comments
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Transparency buggy for shader overrides #37

lachsen opened this issue Nov 28, 2013 · 0 comments
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lachsen commented Nov 28, 2013

When overriding the "transparency" value of a shader from a mesh, it is not correctly evaluated. The rendering object doesn't seem to be correctly marked as transparent and the transparency itself seems to be invalid (it doesn't really match the provided value).

@ksons ksons added this to the Release 4.9 milestone Feb 3, 2015
@csvurt csvurt assigned ksons and unassigned csvurt Feb 9, 2015
@ksons ksons closed this as completed in c4bb221 Mar 31, 2015
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