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History / Temple Generation Contract

Revisions

  • record + contract: Classic Dungeon Temples part 2 (ledger, briefs, reports, fix lists); R8 covers targeted pits and locked climbs; Quest-Rooms-Spec section 11 superseded by the classic dress tool Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @xopherdeep xopherdeep committed Oct 22, 2026
  • contract: a cracked wall opens to a Bomb found inside the temple, and a fight room can drop a key (Classic Temples part 1) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

    @xopherdeep xopherdeep committed Oct 22, 2026
  • contract + mechanics: walls are walls, a cracked wall opens only with Bombs (both rooms); the solver treats both as walls Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

    @xopherdeep xopherdeep committed Oct 14, 2026
  • contract: the boss door is every door into the boss room (R6), teleports as played (R8), the Boss Key always in a chest (step 4, R4) Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>

    @xopherdeep xopherdeep committed Oct 14, 2026
  • docs: Temple Generation Contract (rules R1-R12, seeded generator, solver, blood-moon reset, themes)

    @xopherdeep xopherdeep committed Oct 10, 2026