- Platform : Android (4.0 or above) and WebGL
- Engine : Unity 2019.4.18f1
- Prototype : https://yagizayer.github.io/Temple-Of-Artemis/index.html
You and your archaeological team set out to explore an ancient ruin with the stories you received from the local people.
With the clues you have found, you research what this ancient structure was and what it was used for.
The basic mechanics of the game are to find new relics and create a meaningful story with clues formed in these relics.
- Details: The relics, which are objects hidden mostly around the temple, provide some information and tips when interacted by the character.
- How it works: When encountering and interacting with a relic, pieces of information specifically identified for the relic are given to the player. The player, who consults his teammates by following the path of these pieces of information, obtains some information about the ancient structure based on this relic.
- How it effects game: Once all Relics are found and teammates are consulted, the chapter is complete and some of the history of the ancient building is revealed.
- Professor
- Art Historian
- Geologist
At the start of the game, player recieves some rumors about Ancient ruins and decides to explore, hoping to find something.
After finding some Ancient Columns player and his friends tries to find something more valuable.
After finding relics player must go to related Npc to reveal its history and/or value as artifact.
After revealing enough history about temple, level ends and shows some more information about temple's related version.
Note : Temple of artemis build and destroyed at least 3 times, so there are 3 levels.
Technologies used in this project are :