Provides easy and robust general purpose serial communication between PC side applications and Arduino(-compatible) devices. This lib is the Arduino implementation of Simple Serial Protocol.
Arduino 1.5+ Environment
- Use the Arduino-IDE
- or enjoy advantage of using Arduino via command-line interface: Arduino-CLI (arduino-cli)
Menu -> Tools -> Manage Libraries... -> search for: SimpleSerialProtocol -> choose latest version -> install
arduino-cli lib install SimpleSerialProtocol
Copy this repo folder into your arduino libraries location, and rename it to SimpleSerialProtocol
.
Your Arduino libraries folder depends on your operating system (and maybe custom path settings). Default path is:
C:\Users\<username>\Documents\Arduino\libraries\
/home/<username>/Arduino/libraries/
/Users/<username>/Documents/Arduino/libraries/
This example receives values of each supported datatype and sends them back immediately.
#include <SimpleSerialProtocol.h>
// declare callbacks (this is boilerplate code but needed for proper compilation of the sketch)
void onError(uint8_t errorNum);
void onReceivedValues();
// inintialize hardware constants
const long BAUDRATE = 9600; // speed of serial connection
const long CHARACTER_TIMEOUT = 500; // wait max 500 ms between single chars to be received
// initialize command constants
const byte COMMAND_ID_RECEIVE = 'r';
const byte COMMAND_ID_SEND = 's';
// Create instance. Pass Serial instance. Define command-id-range within Simple Serial Protocol is listening (here: a - z)
SimpleSerialProtocol ssp(Serial, BAUDRATE, CHARACTER_TIMEOUT, onError, 'a', 'z'); // ASCII: 'a' - 'z' (26 byes of RAM is reserved)
// Aternatively you can create an instance of SoftwareSerial
// https://www.arduino.cc/en/Reference/SoftwareSerial
// #include <SoftwareSerial.h>
// SoftwareSerial swSerial(2, 3); // RX, TX
// SimpleSerialProtocol ssp(swSerial, BAUDRATE, CHARACTER_TIMEOUT, onError, 'a', 'z');
void setup() {
// prepare LED and set it off
pinMode(LED_BUILTIN, OUTPUT);
digitalWrite(LED_BUILTIN, LOW);
// init ssp. ssp is calling 'Serial.begin(9600)' behind the scenes
ssp.init();
// if message command with 'r' is received, the given callback will be called
ssp.registerCommand(COMMAND_ID_RECEIVE, onReceivedValues);
}
void loop() {
// polling for available bytes
ssp.loop();
}
// callbacks implementation
void onReceivedValues() {
//
// Receive Data
//
byte byteValue = ssp.readByte(); // Arduino's byte: https://www.arduino.cc/reference/en/language/variables/data-types/byte/
bool booleanValue = ssp.readBool();
int8_t tinySignedInt = ssp.readInt8();
uint8_t tinyUnsignedInt = ssp.readUnsignedInt8();
int16_t smallSignedInt = ssp.readInt16();
uint16_t smallUnsignedInt = ssp.readUnsignedInt16();
int32_t signedInt = ssp.readInt32();
uint32_t unsignedInt = ssp.readUnsignedInt32();
int64_t bigSignedInt = ssp.readInt64();
uint64_t bigUnsignedInt = ssp.readUnsignedInt64();
float floatValue = ssp.readFloat();
char charValue = ssp.readChar();
// string is special, because of its variable length (overall maximum size is 255, means 254 characters text length)
// performance note: in this example 50 bytes of Arduino's RAM is used - each time you read a string
// max. 49 chars length, 1 byte is reserved for end of string byte
const uint8_t stringBufferSize = 50;
// you can interpret strings as
// Arduino's String Object https://www.arduino.cc/reference/en/language/variables/data-types/stringobject/
String text1 = ssp.readString(stringBufferSize);
// or as a plain char array / c-string
char text2[stringBufferSize]; // create buffer char array
ssp.readCString(text2, stringBufferSize); // read chars from stream, fill buffer
// again an Arduino String Object
// this time without custom maximum length
// max. 254 chars length, 1 byte is reserved for end of string byte
String text3 = ssp.readString();
ssp.readEot(); // read and expect the end-of-transmission byte. important, don't forget!
//
// Immediately send back all received and interpreted values
//
ssp.writeCommand(COMMAND_ID_SEND); // start command with command id
ssp.writeByte(byteValue);
ssp.writeBool(booleanValue);
ssp.writeInt8(tinySignedInt);
ssp.writeUnsignedInt8(tinyUnsignedInt);
ssp.writeInt16(smallSignedInt);
ssp.writeUnsignedInt16(smallUnsignedInt);
ssp.writeInt32(signedInt);
ssp.writeUnsignedInt32(unsignedInt);
ssp.writeInt64(bigSignedInt);
ssp.writeUnsignedInt64(bigUnsignedInt);
ssp.writeFloat(floatValue);
ssp.writeChar(charValue);
ssp.writeString(text1);
ssp.writeCString(text2);
ssp.writeString(text3);
ssp.writeEot(); // end command with end-of-transmission byte. important, don't forget!
}
void onError(uint8_t errorNum) {
digitalWrite(LED_BUILTIN, HIGH);
}
In this example, the text buffer is limited to 50 chars: const int maxStringLength = 50;
.
Means 49 chars maximum text length.
Amount of 49 characters should not be exceeded because
1 byte is reserved for end-of-string byte.
This example can be found as Arduino sketch within the simple-serial-protocol-arduino/examples/echo_example
folder.
It corresponds with Node.js echo example at Simple Serial Protocol for Node.js.
Just use Serial (HardwareSerial) (recommended) or SoftwareSerial Library. Both libs are based on Arduino's Stream implementation.
We primarily compile and upload our Arduino sketches with Arduino-CLI (arduino-cli). That project is great stuff. Fresh stuff.
Arduino device's memory is low. Receiving long strings needs memory (1 byte per char) because of buffering every single character. Keep this in mind. Flagships like Arduino Uno or Arduino Nano are powered by the ATmega328P), which are restricted to 2,048kB of internal memory.