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Game crashes before Sony Logo appears #49
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Can you post android's logcat logs when you launch the game? On Nov 30, 2011, at 9:46 AM, joe500
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Hello, 11-30 17:38:58.838 I/ActivityManager( 224): Start proc com.sonyericsson.android.preinstalledservice for service com.sonyericsson.android.preinstalledservice/.PreinstalledLicensingService: pid=11829 uid=10122 gids={} Hope that helps |
Could you post a longer log? Sorry, but I can't tell anything from just that. Also, try restarting the phone. Sometimes, that fixes the problem. |
Hi, sure here is a longer log: --------- beginning of /dev/log/system |
Well, I think i got a helpful logcat, removed everything before APK start... Thanks for your tool! P.S. I'm using a 2.3.4 R800i, build 4.0.2.A.0.42 |
Hello,
First of all great work!
I'm running a Stock 2.3.4 with the latest update and stock kernel.
The conversion of the PSX-Files was done under win7 x64.
I tried to convert Broken Sword 1. I changed the Icon with a 170x170 pixels png.
The conversion was done without any errors. But when i trie to launch the game the screen just went black for one second and went back to home screen(no psx-logo shows up).
Here is my conversion log:
[E] Input error: Title ID can only contain alphanumberic characters and underscores.
[I] PSXperiaTool initialized, outputting to: D:\PSXperia.\output
[I] Starting build with PSXPeria Converter version 2.0 Beta
[I] Checking to make sure all files are there.
[I] Using data from Crash Bandicoot EUR Version 1.0.3, CRC32: 7C33475B
[D] Done checking data.
[I] Creating temporary directory.
[D] Created temporary directory at, ..psxperia.249
[I] Copying icon if needed.
[D] Done copying icon from C:\Users\LordB0ne\Desktop\196824_10913_front.png
[I] Replacing strings.
[D] Replacing strings in XML data.
[D] Writing to temporary file: ..psxperia.249\assets\AndroidManifest.xml.tmp
[D] Successfully cleaned up and done with string replacement.
[D] Writing to temporary file: ..psxperia.249\assets\ZPAK\metadata.xml.tmp
[D] Successfully cleaned up and done with string replacement.
[D] Writing to temporary file: ..psxperia.249\res\values\strings.xml.tmp
[D] Successfully cleaned up and done with string replacement.
[D] Writing to temporary file: ..psxperia.249\ZPAK\metadata.xml.tmp
[D] Successfully cleaned up and done with string replacement.
[D] Done with string replacement.
[D] Done replacing strings.
[I] Patching game.
[I] Making a copy of game.
[D] Done patching game.
[I] Generating PSImage.
[I] Beginning PSImage compression.
[I] Generating image TOC.
[D] Done generating PSImage
[D] Deleting temporary patched game.
[I] Generating ZPAK.
[I] Generating zpak file from directory ..psxperia.249\ZPAK with compression = false
[D] Done with ZPAK creation.
[D] Done generating ZPAK at ..psxperia.249\SCES_00346.zpak
[I] Generating default ZPAK.
[I] Generating zpak file from directory ..psxperia.249\assets\ZPAK with compression = true
[D] Done with ZPAK creation.
[D] Done generating default ZPAK at ..psxperia.249\assets\SCES_00346.zpak
[I] Done processing, generating output.
[D] Moving files around.
[D] Running command: [.\aapt-windows.exe package -f -F D:\PSXperia.\output\com.sony.playstation.SCES_00346.apk.unsigned -S ..psxperia.249\res -M ..psxperia.249\assets\AndroidManifest.xml -I .\android-framework.jar ..psxperia.249]
[I] Signing apk D:\PSXperia.\output\com.sony.playstation.SCES_00346.apk.unsigned to D:\PSXperia.\output\com.sony.playstation.SCES_00346.apk
[I] Done.
[I] APK file: D:\PSXperia.\output\com.sony.playstation.SCES_00346.apk
[I] Data dir: D:\PSXperia.\output\data\com.sony.playstation.SCES_00346\files\content
[I] Deleting temporary directory
[I] Done.
As u can see i have changed the title ID to a wrong format but i changed it so the conversion started successfully;)
the file format of the psx-file is .img.
Any idea how to solve that problem?
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