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Add super linter Github Action #16
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* added AyonUsdLinux build script (script uses system installed python * added option to define boost lib name appending * added windows ayon usd build script * added documentation for the build plugins (python part) added windows / linux to tested platforms * added TestAyonUsd.bat * added /changed AyonUsd build.bat and cmake * made scrtips more readable based on BigRoy feedback * added an ´ to an your * added linux py310 maya 2024.2 build plugin. works for building resolver with 3 env variables. loads under Alma Linux9 * moved complie plugin include in order to allow for setting compiler in BuildPlugin * t * unreal is broken again * conflickts * build this new branch because its broken * new version for ayon-cpp-api * changed build scripts so that all off them can run without anny changes only the AyonUsd Cmake script needs to define the project first because off a variable deadlock. this version will probably not work under windowns because i did not update the windwos build scripts * added windows build scripts for maya and unreal * Unreal and Maya work for windows now * changed maya naming to be py11 * this is the version off the code that produced the Resolvers for windows and linux from May15th2024 * updated AyonUsdWin AyonUsd23_5_py39 plugin because we neet to define project at the start off this plugin so that we dont get an infinit loop * Update BuildPlugins/AyonUsdWin/AyonUsd23_5_py39.cmake Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> * Update BuildPlugins/MayaLinux/LinuxPy310Maya2024_2.cmake Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> * Update BuildPlugins/MayaLinux/LinuxPy311Maya2025.cmake Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> * Update BuildPlugins/MayaWin/WinPy310Maya2024_2.cmake Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> * Update README.md Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> * Update README.md Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> * Update README.md Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> * Update README.md Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> * Update README.md Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> * Update README.md Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> * Update README.md Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> * Update README.md Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> * Update README.md Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> * Update README.md Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> * Update README.md Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> * Update README.md Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> * removed one TODO tag because it was resoved * updated ayon-cpp-api to develop branch because PythonBuildSetup branch was merged into it * Update README.md Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> * Update README.md Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com> --------- Co-authored-by: Lyon_Rosenblatt <48656065+lyon040502003@users.noreply.github.com> Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com>
Added Glossary of Terms and Conceptual framework as it became important for describing pinning support
Co-authored-by: Lyon_Rosenblatt <48656065+lyon040502003@users.noreply.github.com> Co-authored-by: Ondřej Samohel <33513211+antirotor@users.noreply.github.com>
This seems approved by Lyon, but still lingering for a while. Still relevant? If so, should we merge this? |
lets not merge it right now. i tryed implementing linting in some other Repo a short while back and it was havaly erroring. i vote for Black |
@antirotor if you want you can assign it to me and i do testing etc for linting in the next epic ? or do you prefer having it before ? |
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[duplicate because of GH]
lets limit this to one linter
This is adding Super Linter GH Action to the repo. Might not work at all for our use case.
It can be controlled with the set of env variables with supported launguages and linters.
How it is configured right now is that it should touch only files touched by the PR.