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v0.1.39.6
Full Changelog: v0.1.39.5...v0.1.39.6
v0.1.39.5
Fixes to the Skill list mod for online play and against the computer, and a setting to hide its buttons.
Update from inside the game: on 0.1.39 or later, press Update now when the game says an update is available, then Restart now. Your saves, settings, game data, mods and texture packs are not touched.
Get the new mods too: an update never overwrites mods you already have, so if you have the Skill list from 0.1.39.4, also download Tenkaichi3Decomp-mods.zip below and unzip it into your game folder (over your mods/ folder). A fresh download already has them.
Fixed
- Skill list shows only your own moves: online, each player sees only their own list (it showed the other player's whenever they charged), and against the computer its list no longer shows when it charges. Two players on one screen still both get theirs.
New
- Skill list → Show buttons: a setting (on by default) to hide the button and stick icons beside each move.
- For mod authors:
game.me(online: the side this copy plays) and each fighter'scpu(played by the computer).
Full Changelog: v0.1.39.4...v0.1.39.5
v0.1.39.4
Script mods (Lua), the community's gameplay fixes as options, widescreen message fixes and an animated Dragon Radar.
Update from inside the game: on 0.1.39 or later, press Update now when the game says an update is available, then Restart now. Your saves, settings, game data, mods and texture packs are not touched.
New
- Script mods (Lua) (thank you josehs08): small scripts in a
modsfolder next to the game that can draw over the picture, read the fight and change how the camera is shown. They can't change a fight, read or write files or reach the network, so they're safe online, and each player can use different mods (or none). F1 → Mods lists them: switch each one on, change its settings, reload them after editing. Mods start switched off: a folder inmods/does nothing until you tick it. How to write one:docs/port/mods.md.- Included in
mods/, switched off: Modern HUD (a Sparking Zero-style HUD: portraits, curved health and Ki bars with the damage just taken and Ki just spent in red, Blast stocks, timer, combo), Modern camera (inertia, tilt in turns, hit reactions, distance, height and zoom), Modern look (anime shading, rim light, vivid colours, ambient shadows; GPU renderer for some parts), Skill list (your skills and specials with their buttons and costs while you hold charge). Also two small examples to start your own from. Updating from 0.1.39.3 or older leavesmods/as it is, so these come with a fresh download; from this version on, an update adds the mods that come with the game that you don't have yet, and never overwrites your own or ones you changed. - For mod authors:
cam.zoomandcam.collide(a moved camera kept out of walls and the ground), and each fighter's moves, charging and charge button. - Modern look's Energy light costs a lot of performance on slower machines, so it starts at 0.
- Included in
- F1 → Tech: the community's fixes of the game's mechanics, from "BT3 PS2 Port Gameplay Source" v0.3.1: Z Counter fix (Z Counter 2 v0.9.0) and Bombardment fix (v2.2). Both are off by default, apply from the next fight, and are never used online or in replays.
- Tenkaichi Budokai Online: the Quick Match search shows an animated Dragon Radar (fan art by chestergreen).
Fixed in Widescreen menus
- Message text on Ultimate Battle, Ultimate Training, the tournaments and Character Reference: no longer runs into its window's corner at 16:9 or wider screens; it starts just after the corner.
Full Changelog: v0.1.39.3...v0.1.39.4
v0.1.39.3
Widescreen menus by default, many menu fixes, the screen reader in the settings and setup windows, and the first Mac download. Plays online with 0.1.39, 0.1.39.1 and 0.1.39.2.
Update from inside the game: on 0.1.39 or later, press Update now when the game says an update is available, then Restart now. Your saves, settings, game data, mods and texture packs are not touched.
New
- Mac (Apple Silicon), experimental: a download for Macs with an M1 or later chip, macOS 11 or newer:
Tenkaichi3Decomp-macos-arm64.zip. It isn't signed by Apple, so macOS blocks it at first: step 0 of its README.txt says how to allow it. From this version on it updates itself like the Linux and Windows versions. Thank you to josehs08 for testing the Mac builds. - Screen reader in the settings and setup windows (#259, thank you Lethal-Lawnmower): with the screen reader on, the settings window (F1, or START + SELECT) and Dragon Net Battle's window now say the item in focus (its name, value and state), the window and tab, and tooltips. The setup window reads each page, the disc image fields, each install step with its progress, and "Ready to play" or why setup stopped; F2 repeats. After a page changes in the setup, the keyboard focus goes to the new page's first control, so Tab keeps working.
Widescreen menus are now the default (still beta)
If you never picked a layout in F1 → UI → Menus, the menus now open in Widescreen (beta): at their true shape across the whole picture. If you chose Stretched or 4:3 before, the game keeps your choice. You can switch back any time in F1 → UI → Menus. If a screen looks off, please tell us which one (a screenshot or a short video helps).
Fixed in Widescreen menus
- Title: the logo keeps its shape, and Piccolo's cape is no longer cut at the old 4:3 edge.
- Main menu: the selected entry's streak keeps its shape when scrolling up; message text starts at the left on every menu.
- Popups (save, load, quit, overwrite): at their true shape, with the dimming across the whole screen.
- Ultimate Battle: the plate labels no longer stretch while scrolling.
- Duel: the mode window slides in whole; Battle Settings is centred with its values lined up; the background fills behind Vegeta and Nappa.
- Character Reference: the list and its scroll bar sit together on the right; a character's page has the portrait on the left and the name and choices on the right; the introduction is centred; the darkening covers only the space beside the portrait; the title band runs across the whole top.
- Evolution Z: customising has the player's side on the left and the Z Points on the right; Item Exchange's list, prices, purchase question and item explanation keep their shape.
- Sim Dragon: the day screen's panels sit at the edges, the portrait and health bar level with the Z Points counter, the counter centred above the monitor; the pause menu's options no longer stretch.
- Dragon History: the "Battle Unlocked!" window is centred and its static effect matches its size.
- Tenkaichi Budokai Online menus: their text is no longer stretched.
Other
- Data Center → Replay: the replay list loads at once, without the memory card window (with quick saving on, as it is by default). A card problem or a damaged file still shows the game's own message.
Full Changelog: v0.1.39.2...v0.1.39.3
v0.1.39.2
Widescreen menus (beta). Plays online with 0.1.39 and 0.1.39.1.
Update from inside the game: on 0.1.39 or later, press Update now when the game says an update is available, then Restart now. Your saves, settings, game data, mods and texture packs are not touched.
New
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Widescreen menus (beta): F1 → UI → Menus now has three choices:
- Stretched: the 4:3 menus stretched to the width, as before.
- 4:3: at their own shape with side bars, as before ("Menus in 4:3").
- Widescreen (beta): every menu at its true shape across the whole picture. Backgrounds fill the screen, menu columns sit against the screen edges, characters and guides on their side, and plates slide in from the real edges of the picture. Covers the title, main menu, character, stage and music select, Dragon History, Ultimate Battle and its modes, Dragon World Tour, Duel, Ultimate Training, Evolution Z with its shop and customising, the Data Center, Character Reference and Options.
It's a beta: if a screen looks off with it, please tell us which one (a screenshot or a short video helps). Nothing changes for you unless you choose it. The Tenkaichi Budokai Online screens stay stretched for now.
For Mac users building from source
- The setup window builds and runs on macOS too (
sh port/setup/build.sh), and finds Homebrew's tools when started from Finder. - Thank you to josehs08 for testing the first Mac download: two problems he found (the game refused at start, and the setup unable to start a downloaded game) are fixed for the next Mac test build. The Mac version is still experimental and not part of this release.
Full Changelog: v0.1.39.1...v0.1.39.2
v0.1.39.1
A smoothness fix for the European languages. Plays online with 0.1.39.
The first update you can install from inside the game: on 0.1.39, the game says an update is available. Press Update now, then Restart now when it's ready. Your saves, settings, game data, mods and texture packs are not touched. (Or download it here as usual.)
Fixed
- Smoother frames with a language from the European disc (German, French, Italian, Spanish). To find the menu pictures it replaces with the European ones, the game checked every effect texture of a fight pixel by pixel; frames where many effects appear at once were slower, which showed as worse 1% lows. It now turns almost all of them away after one row: the worst frames are as in English. Thank you to the player who reported it!
For Mac users building from source
- The Apple Silicon build works again: it stopped at
a11y_game.c. Fixed in pull request #247 by josehs08 (first found by leobelini in #124), thank you both! The Mac version is still experimental and built from source; every change is now checked on a Mac by GitHub as well.
Full Changelog: v0.1.39...v0.1.39.1
v0.1.39
Lobbies replace rooms, tournaments, and the game now updates itself. Everything from 0.1.38.9 is included.
Everyone needs to update by hand once. 0.1.39 and 0.1.38 can't play each other online. From this version on, the game installs updates itself (see below), so this is the last manual update.
Updating on Windows: replace every file of the old copy, not only the .exe.
New
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Lobbies are the way to play friends. Tenkaichi Budokai Online's list is now Quick Match, Ranked, Lobby and Join; Create Room is gone. Lobby → Open Lobby gives you a code to share, others type it in Join. With two people it plays like a room, and you get the rules on the page, rematches without leaving, up to six spectators and tournaments. A new lobby starts with the rules you used last.
- By address, without the matchmaking service: Lobby → Host by Address shows your port and your network address; others use Join → By Address.
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Tournaments in lobbies. The owner sets the lobby's Mode to Tournament and the number of Entrants (2 to 8). Whoever sits in the player places when the owner starts is in; the others watch. The bracket page shows the draw, the winners' path and the champion; each match is played by the two entrants while everyone else spectates.
- Odd numbers get byes. Someone who leaves loses by walkover.
- A dropped connection isn't the end: the place is held for 90 seconds; rejoin with the lobby's code and you're back in (an interrupted match is replayed).
- A draw is replayed. In the rare case the two players' games disagree on the winner twice, the owner chooses.
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The game updates itself. When a new release is out, the game says so: Update now downloads it in the background (you can keep playing offline), then Restart now when you choose. Your saves, settings, game data, mods, texture packs, songs and stages are never touched, and nothing from the disc is needed again. Every update is checked against our signature before it is installed, and if anything goes wrong the old version is put back. Based on the updater contributed in pull request #107 by JosephLlacchua, thank you!
-
Who can play whom:
- Quick match (strangers) needs the original disc's game data.
- With friends (lobbies, by address) it's enough that both have the same data, so friends with the same mod can play each other.
- The game now waits until it has checked its data before going online.
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More of the game can be translated: story mode subtitles and saga narration, the tournament texts, Sim Dragon and the Ultimate Battle menus (pull request #244 by Victorgonl, thank you!). The European languages imported from the PAL disc now cover these too. If you imported the European disc before, import it again to get the new lines. If you made your own translation files, back them up before updating: catalogs the game generated itself are refreshed, catalogs you edited are kept.
Fixed
- On a slow drive (for example a USB hard disk), the online screens could say "Cannot Go Online" with the original disc's data, because the data check had not finished yet. The check now starts with what matters for online play, and the screens wait for it instead of refusing.
Changed
- Dragon Net Battle is no longer in the main menu: everything it did is in Tenkaichi Budokai Online now. It is still in F1 → Online → Advanced. F1 has a new Online tab with the online settings.
Full Changelog: v0.1.38.9...v0.1.39
v0.1.38.9
Quick match finds players near you. Everything from 0.1.38.8 is included.
Updating on Windows: replace every file of the old copy, not only the .exe.
New
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Quick match prefers nearby players. Many of you reported high ping in quick match: until now it paired you with whoever had waited longest, wherever they were. Now:
- Auto (the default): a player within about 2,500 km is matched at once, the nearest first. If nobody nearby turns up within 25 seconds, it looks everywhere, still nearest first, and the screen says so ("No one nearby: searching everywhere"). After 40 seconds it also reaches players who chose a region.
- A Region of your choice, on the new Region row of Quick Match: North America, South America, Europe, Middle East, Africa, Asia or Oceania. For 40 seconds only players located there; after that, everyone. Nobody waits forever.
- Anywhere: whoever has waited longest, the fastest match, as before.
- When a match is found, the game says where your rival is from, and the round trip once connected.
- Only a rough location is used (the region, and a position rounded to about 100 km), only while you wait for a match, and the other player is only told the region.
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The end of a match says why. "The other player left the match", "The other player's game was closed" (now shown at once instead of after six seconds), or "The other player's game lost contact with yours" when the connection failed. (A player on an older version is still shown as "left the match".)
Fixed
- The "Your rival is here!" page of a quick match never appeared: the match started in the same moment, on the "Searching..." picture.
- In a lobby match, the after-battle menu of the player who is not the lobby's owner was off centre, with its last entry below the box.
Good to know
- Nearby matching works between 0.1.38.9 players. Players on 0.1.38.8 and older still match with everyone as before, and still match with 0.1.38.9 players.
- Rooms, lobbies and spectating are unchanged, and work between 0.1.38.8 and 0.1.38.9.
Full Changelog: v0.1.38.8...v0.1.38.9
v0.1.38.8
Lobbies and spectating. Everything from 0.1.38.7 is included.
Updating on Windows: replace every file of the old copy, not only the .exe.
New
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Lobbies. Tenkaichi Budokai Online has a new Lobby entry. Creating one asks for nothing: the lobby page opens with a code to share, and the others join with Join Room and that code, as for a room.
- Up to eight people: two players (1P and 2P) and six spectators.
- The lobby's owner sets the rules on the page itself, with left / right: battle type, time limit, game speed, rollback and input delay. Everyone sees them live.
- The owner moves people between the player and spectator places (Cross on a place, then Move) and can remove someone. Everyone can mark themselves ready and chat (the name keypad, or a PC keyboard).
- The owner starts the match. After it, everyone is back on the lobby page. The owner can also take everyone back to the lobby at any time: "Back to the Lobby" in their pause menu, in the menu after a battle, or Triangle at the character select.
- Triangle on the page leaves the lobby (for the owner: closes it, which sends everyone back to the menus).
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Spectating. Up to six people can watch a match: in a lobby, everyone not in 1P or 2P watches; for a room of two, open Dragon Net Battle, enter the room's code (or the host's address) on the Join tab and choose Watch the match. A host can turn this off with "Let others watch the match".
- A spectator plays the same fight on their own game from both players' inputs, about 0.4 s behind. They only ever see the real fight, never the corrections of rollback.
- View: player 1's, player 2's, or both in split screen, switched with V or R1, or in the spectator's pause menu.
- The spectator's START menu is the battle's own pause menu with Continue, View and Leave. It pauses nothing: the fight goes on.
- A spectator who joins in the middle of a fight catches up from the start. Spectators never slow the players down.
Fixed
- Starting an online match without restarting the game could stop for good at the language question, when no language had been chosen yet or "Always ask" was on.
Good to know
- Lobbies and spectating need 0.1.38.8 on every side. An older version that tries a lobby's code is told to update. Rooms and quick match work between every 0.1.38 version, as before.
- If joining a lobby fails, the game says why. If it says the owner's game did not answer, a firewall on the owner's PC may be blocking it: allow Tenkaichi3Decomp in Windows Firewall ("Allow an app through Windows Firewall", private and public networks).
- Please report problems with the
bt3_log.txtfrom next to the game.
Full Changelog: v0.1.38.7...v0.1.38.8
v0.1.38.7
Two drawing fixes. Everything from 0.1.38.6 is included.
Updating on Windows: replace every file of the old copy, not only the .exe.
Fixed
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No more dashed line down the back of Videl's shirt. Some models are joined by a seam, a strip between two of their parts. The game works out the seam's corners itself and rounded them to a sixteenth of a PS2 pixel, while the parts beside it were drawn at full precision. Their edges did not quite meet, and the dark outline behind showed through as small marks along the seam. The seam is now drawn at the exact positions the game works out, and a hair larger, so it closes against its neighbours at every resolution (checked at 1x, 4x and 8x).
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The picture no longer turns white with teen Gohan's third costume on Namek. The glow of the fighters is decided by a small table the game builds every frame. The port keeps such tables as textures and recognised one it had seen before by a short fingerprint of its colours. On Namek, with that costume, the glow's table and the sky glare's table happened to share a fingerprint, so the fighters' glow was drawn through the glare's table, which lights up every pixel. A table is now reused only if all of its colours match.
Both fixes leave everything else as it was: every picture of a recorded session with two fights is the same as in 0.1.38.6, and the speed, the pacing and the time from your input to the picture are unchanged.
Online matches work with every 0.1.38 version.
Full Changelog: v0.1.38.6...v0.1.38.7