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Add Switch Weapon context menu actions for vehicles #537
Add Switch Weapon context menu actions for vehicles #537
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addons/context_actions/functions/fnc_getVehicleWeaponActions.sqf
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addons/context_actions/functions/fnc_getVehicleWeaponActions.sqf
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Watch Curator Camera Makes selected units watch the current curator camera location. This keybind is useful when making units look at upper floors, or when you are near players inside buildings where geometry may make `getPosFromScreen` intersections a little tricky. Force Fire Hold to force all selected to fire their current weapon. https://www.youtube.com/watch?v=ml0xGoXfGY4
Co-authored-by: Neil Evers <neil.evers.1995@gmail.com>
Co-authored-by: Ralfs Garkaklis <ralfs@garkaklis.com>
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addons/context_actions/functions/fnc_canSelectVehicleWeapon.sqf
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addons/context_actions/functions/fnc_getVehicleWeaponActions.sqf
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addons/context_actions/functions/fnc_getVehicleWeaponActions.sqf
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addons/context_actions/functions/fnc_getVehicleWeaponActions.sqf
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addons/context_actions/functions/fnc_selectVehicleWeaponDialog.sqf
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….sqf Co-authored-by: Neil Evers <neil.evers.1995@gmail.com>
Co-authored-by: Neil Evers <neil.evers.1995@gmail.com>
Co-authored-by: Neil Evers <neil.evers.1995@gmail.com>
Co-authored-by: Ralfs Garkaklis <ralfs@garkaklis.com>
…8/ZEN into vehicle-select-weapon
Co-authored-by: Ralfs Garkaklis <ralfs@garkaklis.com>
Co-authored-by: Ralfs Garkaklis <ralfs@garkaklis.com>
addons/context_actions/functions/fnc_getVehicleWeaponActions.sqf
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addons/context_actions/functions/fnc_getVehicleWeaponActions.sqf
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addons/context_actions/functions/fnc_getVehicleWeaponActions.sqf
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addons/context_actions/functions/fnc_getVehicleWeaponActions.sqf
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addons/context_actions/functions/fnc_getVehicleWeaponActions.sqf
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I have extended the functionality to include all turrets of a vehicle (not just the primary one) and not require a unit to be present. Also, now uses |
Minor issue of muzzle flash showing on switch weapon. https://youtu.be/5RQSWuFWnUY |
I think it is a fine trade-off for loading the magazine instantly and not requiring a gunner to be present. |
When merged this pull request will:
https://youtu.be/l1e4R2cQZFM