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Releases: zhzh2001/dragon
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Dragon 0.1.0
The first packaged build of Dragon, a dragon flight game on a custom C++20 engine.
macOS 11 or later, Apple silicon or Intel. Download the zip, unpack it, and open Dragon.app. The app isn't notarised, so the first launch is blocked: open System Settings → Privacy & Security and click Open Anyway, or run xattr -dr com.apple.quarantine Dragon.app. Double-clicking starts a hoard run. The controls are in the README.txt inside the zip; a gamepad is recommended.
What's in it: the hoard run (three generated valleys, rivals, guard towers, hoard caches, growth from drake to adult), melee and elemental breath, and seven playable dragon species. Windows and Linux builds are planned; see docs/PORTING.md.
Made with AI. Most of the code was written by AI coding agents (Claude, OpenAI Codex). Every dragon model was generated with Tencent Hunyuan 3D. One person directed and playtested it. The full disclosure is AI_DISCLOSURE.md; the sound is synthesized in code.
MIT licensed; third-party notices are in the zip.