A mod for Stardew Valley that provides access to some game basic information, actions, and events via an HTTP interface listening at http://localhost:7882/
.
It's my first game mod, so be gentle.
/api/v1/data/achievements
: Get a list of all loaded achievements/api/v1/data/locations
: Get a list of all loaded locations/api/v1/data/locations/{name}
: Get info about a location by name
/api/v1/items
: A basic list of all items registered in the game/api/v1/items/id/{itemId}
: Get an item by its fully qualified ID (e.g.(F)1365
)/api/v1/items/type/{itemType}
: A basic list of all items of the given type (e.g.F
for furniture)/api/v1/items/type/{itemType}/id/{itemId}
: Get an item by its type and individual ID (e.g.F
for furniture type and1365
for individual ID)
/api/v1/mods
: Gets a list of all installed mods/api/v1/mods/{modId}
: Get info on a specific mod by its unique mod ID (e.g.zunderscore.StardewWebApi
)
/api/v1/npcs
: Gets a basic list of all named NPCs/api/v1/npcs/name/{name}
: Gets a specific NPC by name/api/v1/npcs/birthday/{season}/{day}
: Gets a list of all NPCs whose birthday is on the specified day of the specified season/api/v1/npcs/pets
: Gets a list of all pet NPCs
/api/v1/players/main
: Information about the current player/api/v1/players/main/inventory
: Information about the current player's inventory
/api/v1/players/main/actions/refillEnergy
: Fully refills the player's energy/stamina/api/v1/players/main/actions/passOut
: Fully drains the player's energy/stamina, causing them to pass out/api/v1/players/main/actions/fullyHeal
: Fully refills the player's health/api/v1/players/main/actions/knockOut
: Fully drains the player's health, causing them to be knocked out/die/api/v1/players/main/actions/giveMoney/{amount}
: Gives money to/takes money away from the player/api/v1/players/main/actions/giveItem/name/{itemName}
: Attempts to add the specified item to the player's inventory, using the item's display name/api/v1/players/main/actions/giveItem/id/{itemId}
: Same as above, but using the item's fully qualified ID (e.g.(F)1365
) instead/api/v1/players/main/actions/warp/{location}
: Warps the player to the specified location/api/v1/players/main/actions/petFarmAnimal/{name}
: Pets the named farm animal (i.e. chickens, cows, etc., but not pets like dogs, cats, or turtles)
/api/v1/ui/actions/showHudMessage
: Show a HUD message in the bottom left corner/api/v1/ui/actions/showHudMesssage/item
: Show a HUD message with an item icon/api/v1/ui/actions/showHudMessage/large
: Show a larger HUD message with text wrapping and no icon box/api/v1/ui/actions/showChatMessage
: Show a chat message
/api/v1/world
: Information about the world, including in-game date and farm weather
/api/v1/world/actions/playSound/{name}
: Plays a sound in game/api/v1/world/actions/playMusicTrack/{name}
: Plays a music track in game/api/v1/world/actions/stopMusicTrack
: Stops the currently playing music track
Opening a WebSocket connection to /events
will allow another application to listen for some basic in-game events.
When events occur, all connected WebSocket connections are sent a broadcast message containing an event object. This object has two possible properties:
event
: The name of the event, as listed belowdata
: An optional property that includes any relevant data about the event (e.g.TimeChanged
will send values includingoldTime
andnewTime
)
Connected
: When an application connects to the/events
endpoint. This event is NOT broadcast to all connections, but rather sent ONLY to the current connection.
SaveLoaded
: The player loads a saveSaved
: The player saves the gameReturnedToTitle
: The player returns to the title screenDayStarted
: A new day has startedDayEnding
: The current day is endingTimeChanged
: The time has changed (e.g. from 6:00 AM to 6:10 AM)PlayerInventoryChanged
: The player's inventory has changed in any wayPlayerLevelChanged
: The level of one of the player's skills has changedPlayerWarped
: The player has warped to a different map location, including normal travel between areas (e.g. walking from the farm to the bus stop)
FriendshipIncreased
: The player's friendship with an NPC has increasedMultipleFriendshipsIncreased
: The player's friendship with multiple NPCs has increasedFriendshipDecreased
: The player's friendship with an NPC has decreasedMultipleFriendshipsDecreased
: The player's friendship with multiple NPCs has decreasedPlayerStartedDating
: The player has started dating an NPCPlayerStoppedDating
: The player is no longer dating an NPCPlayerEngaged
: The player has become engaged to an NPCPlayerNoLongerEngaged
: The player is no longer engaged to an NPCPlayerMarried
: The player has married an NPCPlayerDivorced
: The player has divorced an NPC
FestivalStarted
: A festival has startedFestivalEnded
: A festival has ended