Adjust Roads
Verified: December 2021 - TM:PE 11.5.2
Use these tools to create Priority Routes, High Priority Roads, and optimise medium/large Roundabouts.
The bulk applicators are accessed from the Adjust Roads panel:
To open the panel, either:
- Open the TM:PE Toolbar, then click the road/roundabout you want to customise
- This only works if none of the TM:PE tools are active; if you are in a tool, exit it first.
- Or, click the name of the road/roundabout you want to customise
- This is a shortcut for opening the Traffic Routes info view, then selecting the Adjust Roads tab, then clicking the road/roundabout you want to customise :)
Click the desired button to apply changes to the route:
Button | Purpose | Customisations |
---|---|---|
Deletes all customisations along the route (except vehicle restrictions and timed traffic lights). | ||
Toggle Stop signs on/off along Priority Routes. | Priority Signs | |
Toggle Yield signs on/off along Priority Routes. | Priority Signs | |
Toggle High Priority Roads policies on/off along a route. | Priority Signs, Lane Arrows, Junction Restrictions | |
Toggle Roundabout Policies on/off on a roundabout. | Priority Signs, Lane Connectors, Junction Restrictions, Speed Limits, Parking Restrictions | |
Select/alter the route (see next section) |
Note:
- Clicking the button a second time will remove the customisations (TM:PE 11.6 or later).
- The roundabout button will only be enabled if the route consists entirely of one-way road.
- To ensure customisations are applied, the features must be enabled in Maintenance settings.
The selected route is indicated by a thick green bar along the road or roundabout.
If you opened the Adjust Roads panel via the TM:PE Toolbar, the route will only be shown when the mouse hovers an applicator button.
If you want to alter the route:
- Click the Adjust Road button:
- Click any road/roundabout to set it as the route
- Drag the green circles to extend or alter the route:
- The large circles at the ends of the green bar define start/end points
- The smaller circle, somewhere in the middle, can anchor the route to a specific road
All segments of the route are given the same road name, which is shown in the title bar of the Adjust Roads panel.
To change the road name:
- Click the current name in the title bar
- Alter the name as desired
- Press Return to save changes
You can rename any network this way - including quays, paths and power lines!
The following shortcuts are applicable when the Adjust Roads panel is active...
Selection:
-
Click a road/roundabout
- Select route- Any previously selected route will be deselected
- You can now use applicators
-
Esc
- exit Adjust Roads panel
Camera / Overlays:
-
Mouse wheel
- zoom in or out- If you zoom out too far, overlays may disappear
While the Adjust Roads panel is open, multiple TM:PE Overlays will be visible, such as speed limits, lane connectors, and priority signs. To reduce clutter, these overlays only show where changes have been made:
To see overlays for more distant roads, scroll the camera towards them. Depending on camera position, you might need to zoom in a little.
You can set the transparency of overlays in General settings. When the Adjust Roads panel is closed, overlays will be removed.
Some vehicles ignore the customisations
- Reckless Drivers ignore most traffic policies.
- Vehicles which are already driving aren't notified about changes by default:
- Short road segments entering junctions can confuse the vehicle AIs (eg. not enough time to yeild/stop):
- Use Broken Nodes Detector mod to locate them
- Increasing the length of the segment usually fixes it, and setting a lower speed for the segment also sometimes works
Does it affect frame rate or cause lag?
Not directly; the bulk applicators are just alternate ways to apply customisations. Some of those customisations, however, might cause a little lag (see their wiki pages for more details).
After changing the route (green bar), my roads disappeared!
This is either a game bug or broken workshop road assets. For more details, and how to fix, see: Section of road becomes blue void.
- Junction Restrictions
- Lane Connectors
- Parking Restrictions
- Priority Signs - has similar bulk applicators
- Speed Limits
- Policies - configure high priority road and roundabout policies
Guides:
- Info views:
- Roads:
Red links are broken; this wiki is a work in progress
Getting Started (click to open)
Troubleshooting / Bugs (click to open)
- Hints Panel
- Road & Rail:
- Junctions:
- Despawning:
- Info Views:
- Roads/Tracks:
- Nodes, Segments, Lanes
- Collector Roads
- Dedicated Turning Lanes
- Enter Blocked Junctions
- High Priority Roads
- Highway Junction Rules
- Lane Changes
- Pedestrian Crossings
- Priority Routes
- Road Conditions
- Roundabouts
- Roundabout Policies
- Stay in Lane
- Turn on Red
- U-Turns
- Unprotected Turns
- Vehicle Restriction Aggression
- Public Transport:
- Vehicles:
Todo: