How to remove ghost nodes and broken nodes
Aubergine edited this page Jan 8, 2022
·
8 revisions
Verified: January 2022 - TM:PE 11.5.2 / TM:PE 11.6
This guide explains how to fix two node-related problems which can adversely affect vehicles, pathfinding and mods.
This issue is usually caused by bugs in anarchy mods; luckily it is trivial to fix!
Ghost nodes are a rare issue that might cause Simulation error Array index is out of range errors while in-game.
For more details, see: Array Index - Symptom 9
This is a bug in vanilla game which we have made Paradox and CO aware of.
Broken nodes are another rare error, and they cause vehicles to despawn - usually after altering your roads, rails or paths.
- If you haven't already done so, install Broken Nodes Detector mod:
- Exit game to desktop
- Subscribe Broken Nodes Detector mod
- Relaunch the game and enable the mod (Main Menu > Content Manager > Mods > Broken Nodes Detector > Enable)
- Reload your save
- In-game, press
Ctrl
+0
(zero) to open the detector
To fix Ghost Nodes:
- Click Remove Ghost Nodes
- That's it! :)
To fix Broken Nodes:
- Click Run Detector
- Wait for it to scan the map
- If a broken node is detected, it will be highlighted on the map:
- Either move (with Move It mod) or bulldoze the highlighted path, road or rail
- Afterwards, run the dector again and repeat the process until there are no more broken nodes
Red links are broken; this wiki is a work in progress
Getting Started (click to open)
Troubleshooting / Bugs (click to open)
- Hints Panel
- Road & Rail:
- Junctions:
- Despawning:
- Info Views:
- Roads/Tracks:
- Nodes, Segments, Lanes
- Collector Roads
- Dedicated Turning Lanes
- Enter Blocked Junctions
- High Priority Roads
- Highway Junction Rules
- Lane Changes
- Pedestrian Crossings
- Priority Routes
- Road Conditions
- Roundabouts
- Roundabout Policies
- Stay in Lane
- Turn on Red
- U-Turns
- Unprotected Turns
- Vehicle Restriction Aggression
- Public Transport:
- Vehicles:
Todo: