Vehicle Flags
state-funded-terrorists-are-heroes-apparently edited this page Apr 6, 2022
·
3 revisions
Verified: April 2022 - TM:PE 11.6.5.2
This article contains some info on what the various vehicle flags do.
Please edit more info in if you have it.
Flag | Value | Purpose |
---|---|---|
Created |
0x1 |
|
Spawned |
0x2 |
|
Deleted |
0x4 |
|
Inverted |
0x8 |
Inverts (rotate 180°) the vehicle; used for train trailer rotation. |
TransferToTarget |
0x10 |
|
TransferToSource |
0x20 |
|
Emergency1 |
0x40 |
|
Emergency2 |
0x80 |
|
WaitingPath |
0x100 |
|
Stopped |
0x200 |
Vehicle is stopped / not moving. |
Leaving |
0x400 |
Active for trains that are about to leave station, but haven't started moving yet. |
Arriving |
0x800 |
Active for trains arriving at a station but not yet stopped. Active for taxis which have a passenger on board. |
Reversed |
0x1000 |
Active for train/monorail engine which is travelling backwards. |
TakingOff |
0x1000 |
|
Flying |
0x4000 |
AircraftAI , BalloonAI , BlimpAI , HelicopterAI : Flying. |
Landing |
0x8000 |
|
WaitingSpace |
0x10000 |
|
WaitingCargo |
0x20000 |
CargoShipAI , CargoTrainAI , CargoTruckAI , TaxiAI : Waiting for cargo. |
GoingBack |
0x40000 |
Vehicle returning to place of origin. |
WaitingTarget |
0x80000 |
|
Importing |
0x100000 |
Set for vehicles which are importing goods, even when they are returning to facility. |
Exporting |
0x200000 |
Set for vehicles which are exporting goods, even when they are returning to facility. |
Parking |
0x400000 |
Road vehicle is moving to a parking spot. |
CustomName |
0x800000 |
Active if the vehicle has been given a custom name (eg. by Customize It: Extended mod, or by editing name in vehicle info panel title bar). |
OnGravel |
0x1000000 |
Enables road vehicle dust effect. Set by segment NetInfo.m_setvehicleflags (see later). |
WaitingLoading |
0x2000000 |
Set for cargo trains at station while being loaded with cargo. |
Congestion |
0x4000000 |
Force despawn to reduce traffic jams. |
DummyTraffic |
0x8000000 |
The vehicle is dummy traffic. |
Underground |
0x10000000 |
Vehicle is travelling underground. Set by segment NetInfo.m_setvehicleflags (see later). |
Transition |
0x20000000 |
Slope segments set this flag. Set by segment NetInfo.m_setvehicleflags (see later). |
InsideBuilding |
0x40000000 |
|
LeftHandDrive |
int.MinValue |
Flag | Value | Purpose |
---|---|---|
Floating |
0x1 |
Vehicle is swept away by water (eg. tsunami). Will eventually despawn unless it lands on dry land. |
Blown |
0x2 |
Vehicle is sucked in to a tornado/chirpnado. Will eventually despawn unless dropped from tornado. |
Yielding |
0x4 |
|
EndStop |
0x8 |
When vehicles are travelling along a network prefab, they adopt any flags set in NetInfo.m_setvehicleflags
.
It's mainly used to set the following Vehicle.Flags
:
-
OnGravel
- gravel roads cause vehicles to show dust effect -
Underground
- ? -
Transition
- ?
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Getting Started (click to open)
Troubleshooting / Bugs (click to open)
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- Road & Rail:
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Todo: