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CQM2 v2.2.0 — Full-Bleed 4K 60+ FPS Cosmogonic World & Floating Observatory HUD

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@0thernes 0thernes released this 11 Nov 09:10
· 3 commits to main since this release

CQM2 v2.2.0 — Full-Bleed 4K 60–240+ FPS Cosmogonic World & Floating Observatory HUD

  • Full-Bleed 100vw × 100vh 3D Alien Cosmogonic World: Replaces the boxed 2-column frame with CQM's true maximalist 3D universe while delivering 131–240+ FPS (6.6–7.6 ms, 25 MB JS heap) vs CQM v1's 9 fps · 93 ms · p95 4093 ms · 782 MB.
  • Signature CQM World Landmarks:
    • GodColossus Manifold: 7-lobe world-space billowing rainbow oil-slick contour interference sculpture.
    • Brutalist Megastructure Overhang & Stepped Ziggurats: Diagonal cantilevered dark-slate/navy megastructures and crimson-plum stepped foreground ziggurats.
    • Compound 3D Voxel Glitch-Clusters: Merged 5×5×5 compound 3D voxel clusters with per-subcube palette cycling in a single GPU-instanced draw call.
    • Bioluminescent Topographic Terrain & 49 Alien Flora Groves: 6,272 GPU-instanced slender alien flora across 4 families (spire, chalice, endril, crystal), plus the 24-ring holographic geodesic Sanctuary Dome and Crystal Ecosystem Big Tree.
  • Floating Glassmorphic Observatory HUD & Universal Responsiveness (320px to 3840×2160 4K):
    • Collapsible Left Wing (TELEMETRY, 25 SORTING FIELDS with live force sliders, FPS/Device tier selector phone..mega) and Right Wing (OBSERVATORY 16 live charts across OVER/VAR/ECO/WAR, SORTING · FIELD with HELTIBOR Ω lore, SIM · SETTINGS, and 3 LIVE BRAINS: APEX, MECHA, GLYPH).
    • Bottom 3-Tier Command Dock + Floating Modal Launcher for all 10 Quad-Silicon scientific & NHI studios (Asmodenius v42, Glitchling, Xylos v2, Thaler Creativity Machine, Pantheons, N01 ERP, Copilot AI, 3D/Audio Export, Audit & Honesty).