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Releases: 0xSaturno/ProjectGalacta

Project Galacta v1.4.2 Release

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@0xSaturno 0xSaturno released this 15 Oct 19:46

What's new:

Mod Loader:

  • Safety patches: synced with what NetEase's anti-cheat enforces (environment mods are now blocked).

Companion App:

  • Converting an encrypted mod into a Skin Swapper-compatible one no longer strips its encryption.

Project Galacta v1.4.1 Release

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@0xSaturno 0xSaturno released this 14 Oct 14:29

What's new:

Mod Loader:

  • Mods that add custom VFX to abilities are no longer blocked.

Project Galacta v1.4.0 Release

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@0xSaturno 0xSaturno released this 09 Oct 16:45

What's new:

Skin Swapper:

  • Reworked the Materials tab: hidden parts now stay hidden through respawns, ability material changes, skin swaps and form changes, and are saved per mesh across level changes and restarts.
  • Parts hidden by the game itself now show as unticked, and opening the tab no longer re-shows everything.

Companion App:

  • Added a Convert tab: turns a mod that replaces a vanilla skin into a Skin Swapper compatible one. Pick a mod from your mods folder (or Add from file…), fill the options, and it writes the converted mod to a GalactaConverted subfolder. Can update skins.txt automatically afterwards.
  • The hero list is now read from the game, so new heroes and their names show up without an app update.
  • Added a switch on each skin in the Heroes tab to leave it out of skins.txt without uninstalling their mods.

Project Galacta v1.3.0 Release

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@0xSaturno 0xSaturno released this 06 Oct 12:28

What's new:

Skin Swapper:

  • Added support for heroes with multiple forms. Skin Swapper Mods can now ship a separate mesh for each form.
  • Pick a skin once on the hero's base form and the matching meshes are applied automatically whenever you change form. A form the mod has no mesh for shows the vanilla one.
  • The Skins tab now lists the skins made for the form you are currently in, and your choice is remembered per form.
  • Added a Settings tab with a "Forms follow the base skin" option, to turn the automatic form matching on or off.
  • Reworked how the Skin Swapper tracks your hero, fixing wrong or missed targets on heroes with several bodies or clones, and fixed the lag spikes when changing form.
  • Restyled the tab bar to match the game's own UI.

Companion App

  • Reads the new form setting from Skin Configs and writes it to the manifest. The Manifest tables show a new Form column.
  • Manifests written by older versions keep working and load as the base form.

For modders

  • The SkinConfig template has a new TargetSculptID property. Leave it at 0 for regular skins; set it to target a specific form. Put one mesh and one config per form in the same mod folder to ship them as one skin. See Skin Swapping → For modders.
  • Existing base form Skin Configs need no changes.

Project Galacta v1.2.2 Release

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@0xSaturno 0xSaturno released this 18 Sep 19:35

What's new:

Mod Loader:

  • Fixed an issue where some mods couldn't be unmounted/remounted.

Project Galacta v1.2.1 Release

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@0xSaturno 0xSaturno released this 17 Sep 15:11

What's new:

Mod Loader:

  • Refined mod mount ordering to fix additional priority edge cases.

Project Galacta v1.2.0 Release

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@0xSaturno 0xSaturno released this 16 Sep 19:35

What's new:

Mod Loader:

  • Added a dedicated keybind to Unmount/Remount mods on the fly (add/remove or enable/disable, without restarting the game). Press F7 at any time and trigger a level change (e.g. enter/exit a match or the Practice Range) for changes to apply.
  • Now replicates game's native mod mounting order, fixing most mod priority issues [1].
  • Improved mods loading stability.

Skin Swapper:

  • Rewrote the swapped mesh material refresh logic, fixing cases where heroes with abilities that change their materials (like Emma Frost's Diamond Form and Psylocke's Invisibility) had their materials revert.
  • Fixed an issue where Human Torch wasn't targeted by the skin swapper, causing performance issues.

General Improvements:

  • Added a Project Galacta section under the game's native settings menu (in the "Others" tab): open the game's Paks folder, rebind the Mesh Swapper menu key, and a panic button to stop the Mesh Swapper logic in case of performance issues.

Companion App:

  • Fixed an issue where custom game directory wouldn't apply correctly.

[1] For overlapping mods that still conflict, you may need to manually adjust priority (e.g. prefix the filename with !, or increase the number of 9s) – Repak X makes this easy.

Project Galacta v1.1.0

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@0xSaturno 0xSaturno released this 12 Sep 23:01

Project Galacta v1.1.0

ProjectGalacta.zip – Contains the Project Galacta mod package that includes the mod loader and mesh swapper, to install in your game's /Paks folder.

GalactaCompanionApp.zip – Contains the skin manager companion app required to build the manifest for the mesh swapper.

SkinConfig-Template.zip – Contains the raw uasset of the skin configuration required to make a MeshSwapper compatible mod.

Complete documentation and guides: Project Galacta website

Project Galacta v1.0.0

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@0xSaturno 0xSaturno released this 11 Sep 14:43
80d2d28

Project Galacta v1.0.0 – Public Release

ProjectGalacta.zip – Contains the Project Galacta mod package that includes the mod loader and mesh swapper, to install in your game's /Paks folder.

GalactaCompanionApp.zip – Contains the skin manager companion app required to build the manifest for the mesh swapper.

SkinConfig-Template.zip – Contains the raw uasset of the skin configuration required to make a MeshSwapper compatible mod.

Complete documentation and guides: Project Galacta website