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SlippWii v1.3.0

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@2gifts 2gifts released this 06 Nov 15:04
· 4 commits to main since this release

SlippWii 1.3.0: ping display, change your delay while connected, replays, and a crash fix.

SlippWii is an unofficial fan project, not affiliated with or endorsed by Project Slippi or Nintendo. It is free and open source (GPLv2). Please report problems here, not to the Slippi team.

What's new

  • Ping display: your ping to your opponent in the top left corner during a game, in the same cyan as Slippi Dolphin, updated once a second and sized to read on a small CRT. Turn it on or off with the new Show Ping switch beside Rumble on the online character select screen. It's on by default and stays as you set it.
  • Change your delay while connected: the Delay Frames buttons no longer lock while searching or connected to an opponent, so there's no need to disconnect. A change applies from the next game.
  • Replays in online games: turn on Slippi Replays in the settings (press B on the game list, then R for the Slippi page). As on Slippi Nintendont, each game is saved as a .slp in a Slippi folder on your other drive: a USB drive if your game is on the SD card, the SD card if your game is on a USB drive. Both must be plugged in, so the USB drive goes in the port your LAN adapter isn't using. Plug it in before you start SlippWii.
  • Polling drift fix on by default in the settings (Lag Reduction: PDF), for games without online play. Slippi's online code always has it.

Fixed

  • Crash at the end of a timed-out game: when the timer ran out with a player over the ledge grab limit of 45, the Wii crashed. The game now ends with Slippi's "Exceeded Ledge Grab Limit" message, as on Dolphin.
  • Nintendont's settings weren't kept: they went back to the defaults on every start. They're now saved when you leave the settings screen, exit or start a game. Settings saved by an earlier version will now take effect for the first time, so it's worth a quick look at them after updating.
  • Disconnects in the middle of a game: the Wii could stop sending its inputs for good, ending the game in a disconnect 7 seconds later. It was seen in about 1 game in 18 at 25-30 ms ping.
  • Replays not saving: a USB drive plugged in from the start could stop replays from saving, and nothing could be saved until a Slippi folder existed. It's now made when it's missing.
  • Connect code autocomplete works as on Dolphin: scrolling past the last code no longer clears it.

Not tested yet

  • Replays going to the SD card with your game on a USB drive (a game on the SD card with replays on a USB drive has been tested on a Wii).
  • Plugging the USB drive in after SlippWii has started.

If you try either, please say how it went on the issues page.

Install or update

Download SlippWii-v1.3.0.zip below and extract it onto your Wii's SD card (replace files when asked; your account and settings stay). New to SlippWii? Then also double-click Copy my Slippi account to SD.bat on the card. Full instructions: README.

You need a wired USB LAN adapter: the Wii's Wi-Fi is too slow for online play.