A command line interface for Godot's GDExtension.
My intention with this tool was to create an automated way to create a C++ based GDExtension
project. The process behind gdextension-cli new <NAME>
is
based Godot's GDExtension documentation.
Therefore, this tool implements a templating mechanism to create projects from a git repository or
a local directory. By default, the new
command uses https://github.com/3LK3/gdextension-template
as the template. You can also use your own repository.
- Python >= 3.8
- Git
- SCons
- you will most likely need SCons to build your extension anyway. But since you have python
installed, you can install SCons via
pip install scons
- you will most likely need SCons to build your extension anyway. But since you have python
installed, you can install SCons via
pip install gdextension-cli
gdextension-cli new <NAME>
This will create a project called in a new directory relative to your current path.
By default, https://github.com/3LK3/gdextension-template is used as the project template.
In order to install the latest version of Godot (godot-cpp) with the default template you can use:
gdextension-cli new <NAME> --godot-version master --template-version main
First we are using
- godot-version master because this is the main branch of godot-cpp.
- template-version main is the main branch of the template repository.
You can also use your own template repository to create a new project.
gdextension-cli new <NAME> --from-git https://github.com/<you>/<your-custom-template>
If you have a template on your local file system you can also create a project from there.
gdextension-cli new <NAME> --from-local /home/you/your_template
Uses the following python libraries:
- Jinja2 used for templating new projects