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UnionClef v0.95.59 (MC 1.21.11)
Installation
- Install Fabric Loader for the Minecraft version listed in the release title
- Drop the release JAR into your
.minecraft/mods/folder - Launch Minecraft
No separate mods install needed — everything is bundled into the main UnionClef JAR. If you see a separate tungsten-**.jar, do not install it next to UnionClef: UnionClef already contains it.
Modules
UnionClef bundles two systems, each with its own command prefix:
| Module | Prefix | What it does |
|---|---|---|
| Tungsten | ; |
Movement — physics-simulated pathfinding, block-space search, bridging, mining |
| AltoClef | @ |
High-level bot tasks (get items, kill mobs, survive) |
Quick start commands
;goto <x> <y> <z> — tungsten: walk/jump to coordinates
;followPlayer <nick> — tungsten: follow a player
;stop — tungsten: stop current action
;settings debugTime true — tungsten: enable profiling output
@goto <x> <y> <z> — altoclef: smart goto (avoids mobs, eats, etc.)
A stopped bridge stays on the bridge
Stopping a bridge (;stop, stopPathing(), or any task that cancels navigation) now
releases MOVE_BACK as well. The bridge walks backwards while it places (the backplace),
and its stop never released that key: the bot let go of sneak, kept walking backwards and
fell off its own bridge. Measured on 0.95.58: one stop at 2.4 s, then y -60 -> -248 and
"fell out of the world". The bug is older than 0.95.58; the 0.95.58 tests found it.
HOW TO TEST: on a flat floor with cobblestone in the hotbar, face open air and start ;bridge 30
(or Py4J bridgeForward("east", 30)), wait two seconds, then ;stop. The bot must stand
still at the edge; no key stays pressed.
Measured on the release candidate (bridge fix only, over 0.95.58):
- Bridge and pillar stops: 6/6 pass (three each). All keys released, aim cleared, the body
stays on the floor (drift under 0.04 blocks), 30 FPS, health 20. The six recordings were
reviewed. - Stop while MovementQueue is placing across a walled 6-block gap: 3/3 pass, 29-30 FPS.
- 15-minute native playthrough from
full59-before-portal: PASS, 0 deaths, median 30 FPS,
iron ore at 47.5 s and iron at 117.7 s. The recording was reviewed. About ten of those
minutes are spent in a dirt shelter: the shelter treats a daytime thunderstorm as night
(WorldHelper.canSleep). That is older behaviour and is tracked as a separate item.
No speed or FPS gain is claimed. The long full59 lava stall and the whole playthrough are
still open.
python deploy/runner/gamer_smoke.py 15 --from full59-before-portal --raw-resume --recordFull Changelog: v0.95.58...v0.95.59