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UnionClef v0.95.62 (MC 1.21.11)

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@3ndetz 3ndetz released this 21 Oct 20:33
· 19 commits to 1.21.11 since this release

Installation

  1. Install Fabric Loader for the Minecraft version listed in the release title
  2. Drop the release JAR into your .minecraft/mods/ folder
  3. Launch Minecraft

No separate mods install needed — everything is bundled into the main UnionClef JAR. If you see a separate tungsten-**.jar, do not install it next to UnionClef: UnionClef already contains it.

Modules

UnionClef bundles two systems, each with its own command prefix:

Module Prefix What it does
Tungsten ; Movement — physics-simulated pathfinding, block-space search, bridging, mining
AltoClef @ High-level bot tasks (get items, kill mobs, survive)

Quick start commands

;goto <x> <y> <z>          — tungsten: walk/jump to coordinates
;followPlayer <nick>        — tungsten: follow a player
;stop                       — tungsten: stop current action
;settings debugTime true    — tungsten: enable profiling output

@goto <x> <y> <z>          — altoclef: smart goto (avoids mobs, eats, etc.)

Dressed for the nether

Three changes for the night and the nether, each measured on the bench.

The bot no longer floats in a lake all night. With every dig-in site within 16 blocks under
water, the night shelter used to wait in the lake till morning -- 6.5 minutes afloat in one run,
"impaled by Drowned" in another. It now heads for dry land (a heightmap scan out to 48 blocks)
and digs in there. Lake replays: before, 0/4 left the water; after, the valid runs reached the
shore and dug in.

No hoglin hunting in stone gear. A hoglin has 40 health and throws the player on every hit;
from the nether arrival, hunts with a stone sword ended "slain by Hoglin" or "fell from a high
place". Hoglins are now food only with an iron-or-better weapon and an iron-or-better chestplate
worn; otherwise the bot goes back to the Overworld for food. Same checkpoint: deaths 2/2 before,
1/2 after (that one from a piglin fight).

A gold helmet before the nether. Piglins attack a player wearing no gold. Before the trip the
bot now mines, smelts and crafts a gold helmet, with a six-minute budget so a world without gold
nearby does not stop the run. Two 15-minute runs: a helmet in both, no deaths; one reached the
nether and was alive at full health for its remaining seven minutes there.

HOW TO TEST:

python deploy/runner/gamer_smoke.py 15 --from full59-before-portal --raw-resume --record
python deploy/runner/gamer_smoke.py 6 --from nether-fresh --raw-resume --record

Also: InputControls.waterKeyHolders names whoever holds jump or sneak in water, and
gamer_smoke.py --grcon "COMMAND" runs an rcon command after a checkpoint restore.

Known: in the nether the bot later holds a small area on "Going to biome"; tracked. No speed
or FPS gain is claimed, and the whole playthrough is still open.

Full Changelog: v0.95.61...v0.95.62