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Rive integration acceptance: runtime object versus editor preview #9292
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hxsworrk-lab
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Technical questions about the codebase
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Hx Works here. I am assessing the funded Rive Renderer integration before estimating implementation work.
The public brief calls for a Rive object that renders an animation and interacts with its state. The July technical update distinguishes runtime rendering from loading and displaying the object in the scene editor, with the editor work depending on the newer realtime 2D editor.
For the current codebase, would an implementation with runtime rendering, state-machine inputs/triggers, animation selection and correct instance cleanup be an acceptable scope for this funded feature, or is working scene-editor preview also required before it can be considered complete?
A confirmed acceptance boundary would help me estimate the implementation and validation accurately. Please also confirm whether this funded task is still open to a new contributor.
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