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This repository was archived by the owner on Sep 26, 2025. It is now read-only.

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v0.2

v0.2 Pre-release
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@bluewingtitan bluewingtitan released this 04 Dec 12:02

Full Changelog: v0.1.1...v0.2

v0.1.1 - the better release type

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@bluewingtitan bluewingtitan released this 28 Nov 17:00

Going forward, releases will mainly feature a "gouito.zip", which you are expected to unzip into your project to "res://addons/gouito" (not to "res://addons/gouito/gouito". won't matter, but is overcomplicated).

You may change this location, just keep it consistent when updating. /addons/ is a good pick, as suggests the type of content inside it (addons...).

Regarding features, this release is equivalent with the one before, just structured in a better way.

Why?

gouito features drop-on-node scripts. Godot does not allow to create custom C#-based node types as plugins/addons (which would be the proper way of solving this), so this will be the way until that becomes feasibly doable. I probably could bridge GDScript to C# in some way, but that seems less clean than this solution.

v0.1 - MVP

v0.1 - MVP Pre-release
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@bluewingtitan bluewingtitan released this 28 Nov 16:04

This release contains the initial version of gouito.
gouito is developed together with a game and the binary seen here is the first binary to be used in said game.

the next versions will include additional binding targets, examples, converters, ...

This is a MVP in the sense that it includes just the basics needed for the other project for now.

Usage: Drop gouito.dll into your project and reference it in your solution.