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Releases
v0.2
v0.1.1 - the better release type
Going forward, releases will mainly feature a "gouito.zip", which you are expected to unzip into your project to "res://addons/gouito" (not to "res://addons/gouito/gouito". won't matter, but is overcomplicated).
You may change this location, just keep it consistent when updating. /addons/ is a good pick, as suggests the type of content inside it (addons...).
Regarding features, this release is equivalent with the one before, just structured in a better way.
Why?
gouito features drop-on-node scripts. Godot does not allow to create custom C#-based node types as plugins/addons (which would be the proper way of solving this), so this will be the way until that becomes feasibly doable. I probably could bridge GDScript to C# in some way, but that seems less clean than this solution.
v0.1 - MVP
This release contains the initial version of gouito.
gouito is developed together with a game and the binary seen here is the first binary to be used in said game.
the next versions will include additional binding targets, examples, converters, ...
This is a MVP in the sense that it includes just the basics needed for the other project for now.
Usage: Drop gouito.dll into your project and reference it in your solution.