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This repository was archived by the owner on Dec 21, 2021. It is now read-only.

UTS2-AC v1.4

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@ACIIL ACIIL released this 19 Feb 21:43
· 8 commits to master since this release
3a295cd

Carefully read the new readme. Install order and shader location has changed from the previous versions.
New readme will have considerable goto's for common problems friends and acquaintances experienced and directed to me. I hope the new readme helps study the mythology of UTS2! Be sure to go the official documentation from unity3d-jp and mainline UTS2 shader.

  • New folder structure. Clean out your old version first. See the readme.
  • New shader selection menu location. Now use UnityChainToonShader/ACiiL/.
  • VRchat shader fallback support.
  • Renamed shader files.
  • Renamed some shader properties. Need to redo some materials properties from prev version.
  • Massive code refactor for human readable and easier to work with & adopt.
  • Massive shader file and folder count simplification.
  • Better organized properties listing with categories to help setup order.
  • New readme with helpful tips and common setups problems listed.
  • New light attenuation split from shadow attenuation. Now two inputs adopted for usage.
  • Overhaul of light falloff and shadow intensity falloff upon the toon ramps.
  • New shadow falloff for add pass lights.
  • New option to control shadow blackness for poorly lit black shadow maps.
  • Fix backface rimlight and anti rimlight emission.
  • Fix highColor non-add mode so it correctly replaces source with its own colors.
  • Add Matcap mask and adopted matcap formula from UTS2 v2.0.5.
  • Rebuilt stencil properties for maximum potential. From VRCHAT shader community.