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2.8.0 Change Log - May 21, 2024
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Applied a bunch of community PRs! Here's a list of them and their contributors:
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Adjustments for OpenGL and SPS-I configured devices - @fundale
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Fixed wrong hard-coded index in unrolled array on VRStageLighting_AudioLink_Laser.cs - @KitKat4191
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Update C# scripts to support compiling outside of the UdonSharp context. - @techanon & @fundale
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Force RequireDepthLight and VolumetricNoise off on Android - @CompuGenius-Programs
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Added URP Shader Support - @techanon
2.8.1 Change Log - Jan 11, 2026
- Fixed incorrect indexing on audiolink fixture script - @SaturnianJP
- "Add missing Editor platform inclusion for editor assembly" - @techanon
- "Only Force Disable Depth and Volumetric inside VRChat" - @fundale
- Fixed IOS build errors- @ElMoha943
- Added support for editing multiple fixtures at the same time - @ElMoha943
2.8.2 Change Log - March 20, 2026
- Fix null check of global strobe toggle button - @ElMoha943
- Fixed and re-added fine channel toggles for movers - @Happyrobot33
2.8.3 Change Log - April 1, 2026
- Removed final blend file from project
2.8.4 Change Log - April 23, 2026
- Removed limit of mesh renderers in dmx fixtures - @Happyrobot33
Thank you all so much for the support and contributions to the project! I know I haven't been super duper on top of VRSL the past year but I wanted to at least do a little bit of clean up that has been sitting for a while!