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@AcChosen AcChosen released this 21 May 23:11
· 12 commits to main since this release

2.8.0 Change Log - May 21, 2024

  • Applied a bunch of community PRs! Here's a list of them and their contributors:

  • Adjustments for OpenGL and SPS-I configured devices - @fundale

  • Fixed wrong hard-coded index in unrolled array on VRStageLighting_AudioLink_Laser.cs - @KitKat4191

  • Update C# scripts to support compiling outside of the UdonSharp context. - @techanon & @fundale

  • Force RequireDepthLight and VolumetricNoise off on Android - @CompuGenius-Programs

  • Added URP Shader Support - @techanon

2.8.1 Change Log - Jan 11, 2026

  • Fixed incorrect indexing on audiolink fixture script - @SaturnianJP
  • "Add missing Editor platform inclusion for editor assembly" - @techanon
  • "Only Force Disable Depth and Volumetric inside VRChat" - @fundale
  • Fixed IOS build errors- @ElMoha943
  • Added support for editing multiple fixtures at the same time - @ElMoha943

2.8.2 Change Log - March 20, 2026

  • Fix null check of global strobe toggle button - @ElMoha943
  • Fixed and re-added fine channel toggles for movers - @Happyrobot33

2.8.3 Change Log - April 1, 2026

  • Removed final blend file from project

2.8.4 Change Log - April 23, 2026

  • Removed limit of mesh renderers in dmx fixtures - @Happyrobot33

Thank you all so much for the support and contributions to the project! I know I haven't been super duper on top of VRSL the past year but I wanted to at least do a little bit of clean up that has been sitting for a while!