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Version 0.2.0

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@AdalynBlack AdalynBlack released this 23 Jan 19:47
· 8 commits to main since this release

This release has some major changes from the previous release 0.0.0, so many that ended up skipping 0.1.0.

Changes:

  • Added keyframe optimization (This can reduce the number of keyframes by 90% or more!)
  • You no longer need to manually use the Oculus Lipsync SDK to generate the viseme data (you still need it installed though)
  • The object path for the animations is now determined semi-automatically
  • The script must now be placed on the avatar you are animating
  • Added a minimum value and gain to allow more artistic creativity
  • Added a toggle for using the Oculus SDK in online or offline mode
  • Added a time shift to shift the timing of the animation
  • Added a total keyframe value which is logged after creating the animation
  • Slight optimizations to improve the speed of certain parts of the script