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Version 0.2.0
This release has some major changes from the previous release 0.0.0, so many that ended up skipping 0.1.0.
Changes:
- Added keyframe optimization (This can reduce the number of keyframes by 90% or more!)
- You no longer need to manually use the Oculus Lipsync SDK to generate the viseme data (you still need it installed though)
- The object path for the animations is now determined semi-automatically
- The script must now be placed on the avatar you are animating
- Added a minimum value and gain to allow more artistic creativity
- Added a toggle for using the Oculus SDK in online or offline mode
- Added a time shift to shift the timing of the animation
- Added a total keyframe value which is logged after creating the animation
- Slight optimizations to improve the speed of certain parts of the script