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FPSMaxx 1.0.0 (archive)
FPSMaxx 1.0.0 (archive)
This is the archived FPSMaxx 1.0.0 build for Minecraft 26.2. It was originally published as 1.1.0 and has been renumbered to 1.0.0 because no earlier 1.0.0 source snapshot was preserved.
FPSMaxx is a client-side Fabric optimization mod. It unlocks a 64-chunk render distance, keeps simulation distance at 32, and uses an adaptive visible-radius governor to protect frame rate.
How it optimizes
- Adaptive chunk-section culling - chunks stay loaded, but only the affordable visible radius is submitted to the renderer.
- Sodium integration - caps Sodium's terrain search distance and fog to the same radius without unloading chunks.
- Entity and block-entity culling - skips distant entities before extraction and submission.
- Memory guard - prevents small heaps from loading more chunks than they can safely hold.
- Chunk retention - visible mode avoids repeated load/unload stutter.
It is a rendering optimization mod, not a mob-AI or server optimizer. Simulation distance 32 is CPU-heavy; lower it on phones.
Modrinth: https://modrinth.com/mod/fpsmaxx
Current release: https://github.com/Adaptablxus/fpsmaxxing/releases