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Releases: Adaptablxus/fpsmaxxing

FPSMaxx 1.5.0

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@github-actions github-actions released this 24 Oct 07:48

FPSMaxx 1.5.0

FPSMaxx is a client-side optimization mod for Minecraft 26.3 with
Fabric and NeoForge builds. It is built for smooth gameplay on
low-end PCs while keeping high-end machines fast.

Choose your jar

  • Fabric 26.3: FPSMaxx-1.5.0-fabric-mc26.3.jar
  • NeoForge 26.3: FPSMaxx-1.5.0-neoforge-mc26.3.jar
  • Fabric 26.2: use the previous 1.4.1 release.

Fabric users also need Fabric API 0.165.0+26.3 (or newer for 26.3).
NeoForge users need NeoForge 26.3.0.97+. Java 25 is required.

How it optimizes

  • Hidden FpsMaxx preset - drag the Graphics Preset slider all the way
    left. The FpsMaxx position applies the adaptive governor, all cull
    distances, the particle budget and the chunk-update budget together
    with the low-end graphics reductions.
  • Low-end preset - /fpsmaxx lowend applies Fast graphics, clouds
    off, cloud distance 2, minimal particles, render 16, simulation 8 and
    a 60 FPS target.
  • Potato preset - /fpsmaxx potato goes to render 8, simulation 5,
    tiny cull distances and a 24-section update budget.
  • Adaptive chunk-section culling - chunks stay loaded, but only the
    affordable visible radius is submitted to the renderer.
  • Chunk-update budgeting - caps mesh rebuilds per frame and re-queues
    the rest, smoothing stutter.
  • Particle culling and budgeting - rejects and removes distant
    particles, and shrinks the live cap when FPS falls.
  • Sodium integration - caps Sodium's terrain search distance and fog
    to the same radius without unloading chunks, and adds a searchable
    FPSMaxx page with an Open FPSMaxx preset screen button to Sodium's
    Video Settings.
  • Fresh & Smooth aware - auto-detects the pack and keeps its shaders,
    particles and animations with a visual-safe profile.
  • Particle optimizer aware - defers particle culling to AsyncParticles
    or Particle Core when installed.
  • Entity and block-entity culling - skips distant entities before
    extraction and submission.
  • Memory guard - prevents small heaps from loading more chunks than
    they can safely hold.
  • Chunk retention - visible mode avoids repeated load/unload stutter.

Loader notes

  • Fabric: Sodium 0.9.2+ for 26.3 works. The jar also runs on Quilt.
  • NeoForge: use Sodium NeoForge 0.9.3-beta.1+ for 26.3. Sodium
    NeoForge 0.9.2 has a broken LevelExtractor mixin on 26.3.
  • PojavLauncher / MojoLauncher: use the Fabric jar. NeoForge is not
    supported by most mobile launchers yet.

It is a rendering optimization mod, not a mob-AI or server optimizer.
Simulation distance 32 is CPU-heavy; low-end lowers it to 8 and potato
lowers it to 5.

Full documentation: https://github.com/Adaptablxus/fpsmaxxing
Modrinth: https://modrinth.com/mod/fpsmaxx

FPSMaxx 1.4.1

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@github-actions github-actions released this 24 Oct 05:14

FPSMaxx 1.4.1

FPSMaxx is a client-side Fabric optimization mod for Minecraft 26.2,
built for smooth gameplay on low-end PCs. It unlocks a 64-chunk render
distance and uses an adaptive visible-radius governor to protect frame rate.

How it optimizes

  • Hidden FpsMaxx preset - drag the Graphics Preset slider all the way
    left. The FpsMaxx position applies the adaptive governor, all cull
    distances, the particle budget and the chunk-update budget together
    with the low-end graphics reductions.
  • Low-end preset - /fpsmaxx lowend applies Fast graphics, clouds
    off, cloud distance 2, minimal particles, render 16, simulation 8 and
    a 60 FPS target.
  • Potato preset - /fpsmaxx potato goes to render 8, simulation 5,
    tiny cull distances and a 24-section update budget.
  • Adaptive chunk-section culling - chunks stay loaded, but only the
    affordable visible radius is submitted to the renderer.
  • Chunk-update budgeting - caps mesh rebuilds per frame and re-queues
    the rest, smoothing stutter.
  • Particle culling and budgeting - rejects and removes distant
    particles, and shrinks the live cap when FPS falls.
  • Sodium integration - caps Sodium's terrain search distance and fog
    to the same radius without unloading chunks, and adds a searchable
    FPSMaxx page with an Open FPSMaxx preset screen button to Sodium's
    Video Settings.
  • Fresh & Smooth aware - auto-detects the pack and keeps its shaders,
    particles and animations with a visual-safe profile.
  • Particle optimizer aware - defers particle culling to AsyncParticles
    or Particle Core when installed.
  • Entity and block-entity culling - skips distant entities before
    extraction and submission.
  • Memory guard - prevents small heaps from loading more chunks than
    they can safely hold.
  • Chunk retention - visible mode avoids repeated load/unload stutter.

It is a rendering optimization mod, not a mob-AI or server optimizer.
Simulation distance 32 is CPU-heavy; low-end lowers it to 8 and potato
lowers it to 5.

Full documentation: https://github.com/Adaptablxus/fpsmaxxing
Modrinth: https://modrinth.com/mod/fpsmaxx

FPSMaxx 1.4.0

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@github-actions github-actions released this 24 Oct 04:52

FPSMaxx 1.4.0

FPSMaxx is a client-side Fabric optimization mod for Minecraft 26.2,
built for smooth gameplay on low-end PCs. It unlocks a 64-chunk render
distance and uses an adaptive visible-radius governor to protect frame rate.

How it optimizes

  • Hidden FpsMaxx preset - drag the Graphics Preset slider all the way
    left. The FpsMaxx position applies the adaptive governor, all cull
    distances, the particle budget and the chunk-update budget together
    with the low-end graphics reductions.
  • Low-end preset - /fpsmaxx lowend applies Fast graphics, clouds
    off, cloud distance 2, minimal particles, render 16, simulation 8 and
    a 60 FPS target.
  • Potato preset - /fpsmaxx potato goes to render 8, simulation 5,
    tiny cull distances and a 24-section update budget.
  • Adaptive chunk-section culling - chunks stay loaded, but only the
    affordable visible radius is submitted to the renderer.
  • Chunk-update budgeting - caps mesh rebuilds per frame and re-queues
    the rest, smoothing stutter.
  • Particle culling and budgeting - rejects and removes distant
    particles, and shrinks the live cap when FPS falls.
  • Sodium integration - caps Sodium's terrain search distance and fog
    to the same radius without unloading chunks, and adds an FPSMaxx page
    to Sodium's Video Settings.
  • Fresh & Smooth aware - auto-detects the pack and keeps its shaders,
    particles and animations with a visual-safe profile.
  • Particle optimizer aware - defers particle culling to AsyncParticles
    or Particle Core when installed.
  • Entity and block-entity culling - skips distant entities before
    extraction and submission.
  • Memory guard - prevents small heaps from loading more chunks than
    they can safely hold.
  • Chunk retention - visible mode avoids repeated load/unload stutter.

It is a rendering optimization mod, not a mob-AI or server optimizer.
Simulation distance 32 is CPU-heavy; low-end lowers it to 8 and potato
lowers it to 5.

Full documentation: https://github.com/Adaptablxus/fpsmaxxing
Modrinth: https://modrinth.com/mod/fpsmaxx

FPSMaxx 1.3.0

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@github-actions github-actions released this 23 Oct 12:55

FPSMaxx 1.3.0

FPSMaxx is a client-side Fabric optimization mod for Minecraft 26.2,
built for smooth gameplay on low-end PCs. It unlocks a 64-chunk render
distance and uses an adaptive visible-radius governor to protect frame rate.

How it optimizes

  • Low-end preset - applies Fast graphics, clouds
    off, cloud distance 2, minimal particles, render 16, simulation 8 and
    a 60 FPS target.
  • Potato preset - goes to render 8, simulation 5,
    tiny cull distances and a 24-section update budget.
  • Adaptive chunk-section culling - chunks stay loaded, but only the
    affordable visible radius is submitted to the renderer.
  • Chunk-update budgeting - caps mesh rebuilds per frame and re-queues
    the rest, smoothing stutter.
  • Particle culling and budgeting - rejects and removes distant
    particles, and shrinks the live cap when FPS falls.
  • Sodium integration - caps Sodium's terrain search distance and fog
    to the same radius without unloading chunks.
  • Entity and block-entity culling - skips distant entities before
    extraction and submission.
  • Memory guard - prevents small heaps from loading more chunks than
    they can safely hold.
  • Chunk retention - visible mode avoids repeated load/unload stutter.

It is a rendering optimization mod, not a mob-AI or server optimizer.
Simulation distance 32 is CPU-heavy; low-end lowers it to 8 and potato
lowers it to 5.

Full documentation: https://github.com/Adaptablxus/fpsmaxxing
Modrinth: https://modrinth.com/mod/fpsmaxx

FPSMaxx 1.2.0

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@github-actions github-actions released this 23 Oct 10:39

FPSMaxx 1.2.0 - low-end optimization

FPSMaxx is a client-side Fabric optimization mod for Minecraft 26.2, built for smooth gameplay on low-end PCs. It unlocks a 64-chunk render distance and uses an adaptive visible-radius governor to protect frame rate.

How it optimizes

  • Low-end preset - /fpsmaxx lowend applies Fast graphics, clouds off, minimal particles, no entity shadows or smooth lighting, render 16, simulation 8, a 60 FPS target and a 60 FPS cap.
  • Adaptive chunk-section culling - chunks stay loaded, but only the affordable visible radius is submitted to the renderer.
  • Particle culling and budgeting - rejects distant particles and shrinks the live cap when FPS falls.
  • Sodium integration - caps Sodium's terrain search distance and fog to the same radius without unloading chunks.
  • Entity and block-entity culling - skips distant entities before extraction and submission.
  • Memory guard - prevents small heaps from loading more chunks than they can safely hold.
  • Chunk retention - visible mode avoids repeated load/unload stutter.

It is a rendering optimization mod, not a mob-AI or server optimizer. Simulation distance 32 is CPU-heavy; the low-end preset lowers it to 8.

Full documentation: https://github.com/Adaptablxus/fpsmaxxing
Modrinth: https://modrinth.com/mod/fpsmaxx

FPSMaxx 1.1.1

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@github-actions github-actions released this 23 Oct 06:31

FPSMaxx 1.1.1

FPSMaxx is a client-side Fabric optimization mod for Minecraft 26.2.
It unlocks a 64-chunk render distance, keeps simulation distance at 32,
and uses an adaptive visible-radius governor to protect frame rate.

How it optimizes

  • Adaptive chunk-section culling - chunks stay loaded, but only the
    affordable visible radius is submitted to the renderer.
  • Sodium integration - caps Sodium's terrain search distance and fog
    to the same radius without unloading chunks.
  • Entity and block-entity culling - skips distant entities before
    extraction and submission.
  • Memory guard - prevents small heaps from loading more chunks than
    they can safely hold.
  • Chunk retention - visible mode avoids repeated load/unload stutter.

It is a rendering optimization mod, not a mob-AI or server optimizer.
Simulation distance 32 is CPU-heavy; lower it on phones.

Full documentation: https://github.com/Adaptablxus/fpsmaxxing
Modrinth: https://modrinth.com/mod/fpsmaxx

FPSMaxx 1.0.0 (archive)

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@Adaptablxus Adaptablxus released this 23 Oct 06:31

FPSMaxx 1.0.0 (archive)

This is the archived FPSMaxx 1.0.0 build for Minecraft 26.2. It was originally published as 1.1.0 and has been renumbered to 1.0.0 because no earlier 1.0.0 source snapshot was preserved.

FPSMaxx is a client-side Fabric optimization mod. It unlocks a 64-chunk render distance, keeps simulation distance at 32, and uses an adaptive visible-radius governor to protect frame rate.

How it optimizes

  • Adaptive chunk-section culling - chunks stay loaded, but only the affordable visible radius is submitted to the renderer.
  • Sodium integration - caps Sodium's terrain search distance and fog to the same radius without unloading chunks.
  • Entity and block-entity culling - skips distant entities before extraction and submission.
  • Memory guard - prevents small heaps from loading more chunks than they can safely hold.
  • Chunk retention - visible mode avoids repeated load/unload stutter.

It is a rendering optimization mod, not a mob-AI or server optimizer. Simulation distance 32 is CPU-heavy; lower it on phones.

Modrinth: https://modrinth.com/mod/fpsmaxx
Current release: https://github.com/Adaptablxus/fpsmaxxing/releases