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FPSMaxx 1.1.1

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@github-actions github-actions released this 23 Oct 06:31
· 19 commits to main since this release

FPSMaxx 1.1.1

FPSMaxx is a client-side Fabric optimization mod for Minecraft 26.2.
It unlocks a 64-chunk render distance, keeps simulation distance at 32,
and uses an adaptive visible-radius governor to protect frame rate.

How it optimizes

  • Adaptive chunk-section culling - chunks stay loaded, but only the
    affordable visible radius is submitted to the renderer.
  • Sodium integration - caps Sodium's terrain search distance and fog
    to the same radius without unloading chunks.
  • Entity and block-entity culling - skips distant entities before
    extraction and submission.
  • Memory guard - prevents small heaps from loading more chunks than
    they can safely hold.
  • Chunk retention - visible mode avoids repeated load/unload stutter.

It is a rendering optimization mod, not a mob-AI or server optimizer.
Simulation distance 32 is CPU-heavy; lower it on phones.

Full documentation: https://github.com/Adaptablxus/fpsmaxxing
Modrinth: https://modrinth.com/mod/fpsmaxx