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FPSMaxx 1.2.0

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@github-actions github-actions released this 23 Oct 10:39
· 17 commits to main since this release

FPSMaxx 1.2.0 - low-end optimization

FPSMaxx is a client-side Fabric optimization mod for Minecraft 26.2, built for smooth gameplay on low-end PCs. It unlocks a 64-chunk render distance and uses an adaptive visible-radius governor to protect frame rate.

How it optimizes

  • Low-end preset - /fpsmaxx lowend applies Fast graphics, clouds off, minimal particles, no entity shadows or smooth lighting, render 16, simulation 8, a 60 FPS target and a 60 FPS cap.
  • Adaptive chunk-section culling - chunks stay loaded, but only the affordable visible radius is submitted to the renderer.
  • Particle culling and budgeting - rejects distant particles and shrinks the live cap when FPS falls.
  • Sodium integration - caps Sodium's terrain search distance and fog to the same radius without unloading chunks.
  • Entity and block-entity culling - skips distant entities before extraction and submission.
  • Memory guard - prevents small heaps from loading more chunks than they can safely hold.
  • Chunk retention - visible mode avoids repeated load/unload stutter.

It is a rendering optimization mod, not a mob-AI or server optimizer. Simulation distance 32 is CPU-heavy; the low-end preset lowers it to 8.

Full documentation: https://github.com/Adaptablxus/fpsmaxxing
Modrinth: https://modrinth.com/mod/fpsmaxx