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FPSMaxx 1.3.0

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@github-actions github-actions released this 23 Oct 12:55
· 14 commits to main since this release

FPSMaxx 1.3.0

FPSMaxx is a client-side Fabric optimization mod for Minecraft 26.2,
built for smooth gameplay on low-end PCs. It unlocks a 64-chunk render
distance and uses an adaptive visible-radius governor to protect frame rate.

How it optimizes

  • Low-end preset - applies Fast graphics, clouds
    off, cloud distance 2, minimal particles, render 16, simulation 8 and
    a 60 FPS target.
  • Potato preset - goes to render 8, simulation 5,
    tiny cull distances and a 24-section update budget.
  • Adaptive chunk-section culling - chunks stay loaded, but only the
    affordable visible radius is submitted to the renderer.
  • Chunk-update budgeting - caps mesh rebuilds per frame and re-queues
    the rest, smoothing stutter.
  • Particle culling and budgeting - rejects and removes distant
    particles, and shrinks the live cap when FPS falls.
  • Sodium integration - caps Sodium's terrain search distance and fog
    to the same radius without unloading chunks.
  • Entity and block-entity culling - skips distant entities before
    extraction and submission.
  • Memory guard - prevents small heaps from loading more chunks than
    they can safely hold.
  • Chunk retention - visible mode avoids repeated load/unload stutter.

It is a rendering optimization mod, not a mob-AI or server optimizer.
Simulation distance 32 is CPU-heavy; low-end lowers it to 8 and potato
lowers it to 5.

Full documentation: https://github.com/Adaptablxus/fpsmaxxing
Modrinth: https://modrinth.com/mod/fpsmaxx