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FPSMaxx 1.3.0
FPSMaxx 1.3.0
FPSMaxx is a client-side Fabric optimization mod for Minecraft 26.2,
built for smooth gameplay on low-end PCs. It unlocks a 64-chunk render
distance and uses an adaptive visible-radius governor to protect frame rate.
How it optimizes
- Low-end preset - applies Fast graphics, clouds
off, cloud distance 2, minimal particles, render 16, simulation 8 and
a 60 FPS target. - Potato preset - goes to render 8, simulation 5,
tiny cull distances and a 24-section update budget. - Adaptive chunk-section culling - chunks stay loaded, but only the
affordable visible radius is submitted to the renderer. - Chunk-update budgeting - caps mesh rebuilds per frame and re-queues
the rest, smoothing stutter. - Particle culling and budgeting - rejects and removes distant
particles, and shrinks the live cap when FPS falls. - Sodium integration - caps Sodium's terrain search distance and fog
to the same radius without unloading chunks. - Entity and block-entity culling - skips distant entities before
extraction and submission. - Memory guard - prevents small heaps from loading more chunks than
they can safely hold. - Chunk retention - visible mode avoids repeated load/unload stutter.
It is a rendering optimization mod, not a mob-AI or server optimizer.
Simulation distance 32 is CPU-heavy; low-end lowers it to 8 and potato
lowers it to 5.
Full documentation: https://github.com/Adaptablxus/fpsmaxxing
Modrinth: https://modrinth.com/mod/fpsmaxx