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v2.2.0: Ripple ENV

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@Adev-io Adev-io released this 27 Oct 07:00
2e4584a

Ripple gets an ADSR envelope

Ripple only made 1 ms triggers. It now has an ENV out, a full ADSR, so its rhythm can drive a VCA directly: patch ENV to a VCA's CV in.

  • ATTACK 1 ms-5 s, DECAY 1 ms-5 s, SUSTAIN 0-100 %, RELEASE 1 ms-10 s, and LEN (1-16 sixteenths): how long each hit holds the gate.
  • Fires on R by default. Right-click the module, ENV fires on: R, R', ACCENT, A, B, C or D. The choice is saved in the patch.
  • A new hit attacks from the current level, so retriggers never click.
  • The gate counts clock ticks, so tempo CV and EXT clock follow it.
  • In WAVE mode R and R' hits hold LEN to LEN+1 sixteenths (never shorter than LEN).

Heads up: Ripple is 16 HP now (was 12)

Params and outputs are appended, so patches from 2.1.0 load and sound the same (ENV is just unpatched). But Ripple is 4 HP wider: a module sitting directly to the right of a 12 HP Ripple in an old patch will overlap it. Move the neighbour over after loading.

Good to know

  • A hit while the gate is still held re-arms it, so the VCA only closes when LEN is shorter than the gap between hits. The default rhythm (A 2 + B 3) hits every 1-2 sixteenths, so ENV stays open at LEN 2 or more in GRID mode (3 or more in WAVE). Turn LEN down, or thin the rhythm, to get a gap.
  • If an EXT clock stops mid-gate, ENV holds at SUSTAIN until you toggle PLAY or press RESET.

Plugin: My lil Toolbox 2.2.0 (Arpeggio, Ripple, Filter, Slider).