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Inland_Bridge.py v1.04

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@AineiasStymphalios AineiasStymphalios released this 29 Oct 22:29
  • reorganized custom options
  • added support for Free-for-all games
  • option to control ivory placement

Inland_Bridge.py v1.03

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@AineiasStymphalios AineiasStymphalios released this 10 Oct 01:29
  • teamer balancing: additional health bonuses, crab and whale bonuses
  • Fixed geography option pointers

Inland_Bridge.py v1.02

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@AineiasStymphalios AineiasStymphalios released this 09 Aug 14:14
  • Ported Poisson minimum spacing for mapwide food bonuses
  • New geography option: Inland Sea

Inland_Bridge.py v1.01

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@AineiasStymphalios AineiasStymphalios released this 03 Jul 18:09
  • separated strategic resource balancing from main teamer option

Inland_Bridge.py v1.00

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@AineiasStymphalios AineiasStymphalios released this 23 Jun 00:16
  • New option: Reveal start area (push by Neinet)
  • Removed banana from CalendarBonus balancing
  • Adjusted island region fractals
  • Added option to Islands custom option:
    • Tiny islands: generates small, grainy islands. Mostly the same as previous islands option, but should see slightly reduced island count.
    • Clumped islands: generates bigger islands. May fail to generate proper islands on < Standard or Mid-Low Sea Level maps
  • Land Food Across Map now avoids placing bonuses adjacent to tiles with bonuses
  • New option: Land Food on Starts
    • ensures land based food bonuses on player starts
  • Removed corner seas option

Inland_Bridge.py v0.09

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@AineiasStymphalios AineiasStymphalios released this 15 Jun 00:49
  • Strategic bonus balancer will only place bonuses on tiles in the same landmass as the player's starting tile
  • Ported density-based food bonus placer from Teamer_hemispheres.py

Inland_Bridge.py v0.08

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@AineiasStymphalios AineiasStymphalios released this 06 Jun 23:19

Quickfix for spawn coordinate issue.
Team players should be distributed more evenly

Inland_Bridge.py v0.07

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@AineiasStymphalios AineiasStymphalios released this 04 Jun 03:44

Overhauled teamer resource balancing

  • 1 each of all strategic resources (Iron / Copper / Horse) will be present within 5 tiles of all players
  • Stone / marble / ivory spawns within 4 tiles of players in team
  • Resource balancer now wipes target resources from team halves (spawn regions) before placing

Player starting positions are now always at least 4 tiles from map edge in the X direction

Inland_Bridge.py v0.06

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@AineiasStymphalios AineiasStymphalios released this 29 May 03:58

Added new map geography option

  • Two Seas (Corner seas)
  • Two Shores (E-W / N-S)

Fixed sea level adjustments on "Hourglass" option
Slightly shrunk Tiny map size
New option: "two-tile coasts"
New option: "Climate details"

  • Natural option will add extra jitter to climate bands
    If "Two Shores" is selected and "Misc Teamer Balancing" is enabled, plot generator will reroll until landmass sizes of each half are close enough in size.

Inland_Bridge.py v0.05

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@AineiasStymphalios AineiasStymphalios released this 23 May 03:01
  • added debug signs option
  • Semi-strategic bonus option changed to Teamer Bonus Balancing. More resource categories are now balanced between teams.
  • Enabled sea level option.
  • Forest visuals now follow axial tilt and hemisphere latitude settings.