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Releases: AksharDP/xc2-recomp

XC2 Recomp 0.1.9

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@github-actions github-actions released this 04 Nov 23:09
434be5a

What's Changed

  • Ask bug reports for a save file standing where the problem shows. by @AksharDP in #36
  • Bound the Windows release step, so a hang fails with a log by @AksharDP in #37
  • Version 0.1.9 by @AksharDP in #38

Full Changelog: v0.1.8...v0.1.9

XC2 Recomp 0.1.8

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@github-actions github-actions released this 04 Nov 23:09
3c6bc00

What's Changed

  • Bound the uniform-snapshot arenas and the frames in flight, which held 888 MiB in issue 27 by @AksharDP in #29
  • Spread the differential tests over all cores and let them run with default settings by @AksharDP in #30
  • AMD FSR upscaling (FSR 4.1.2 on Radeon, 3.1.6 elsewhere) and FSR frame generation by @AksharDP in #32
  • Add the built-in God mode and Insta kill cheats and an Open mods folder button on the Cheats tab by @AksharDP in #34
  • Version 0.1.8 by @AksharDP in #35

Full Changelog: v0.1.7...v0.1.8

XC2 Recomp 0.1.7

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@github-actions github-actions released this 04 Nov 15:50
9080136

What's Changed

New Contributors

Full Changelog: v0.1.6...v0.1.7

XC2 Recomp 0.1.6

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@github-actions github-actions released this 04 Nov 14:30
2c06b02

What's Changed

  • Tell the American/European and Japanese releases apart so either can be installed by @AksharDP in #18
  • List Linux as supported and fix the tests that failed on Linux by @AksharDP in #17
  • Make installer updates and installs faster by @AksharDP in #19
  • Add AMD FSR 3.1 upscaling behind XC2_FSR3 by @AksharDP in #20
  • Ship the FSR 3.1 library in the release by @AksharDP in #23
  • Implement the transform feedback XC2 uses by @AksharDP in #24
  • Version 0.1.6 by @AksharDP in #25

Full Changelog: v0.1.5...v0.1.6

XC2 Recomp 0.1.5

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@github-actions github-actions released this 04 Nov 04:38
67195c5

What's Changed

  • Poll the job wait every 200 us instead of every millisecond by @AksharDP in #14
  • Thaw and refreeze whole regions without asking the OS by @AksharDP in #15
  • Show the click's icon on tutorial lines that mean a stick click by @AksharDP in #11
  • Version 0.1.5 by @AksharDP in #16

Full Changelog: v0.1.4...v0.1.5

XC2 Recomp 0.1.4

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@github-actions github-actions released this 04 Nov 02:16
bfd0b09

What's Changed

  • Spread core 1 job threads by default and fix the virtual core gate row by @AksharDP in #12
  • Version 0.1.4 by @AksharDP in #13

Full Changelog: v0.1.3...v0.1.4

XC2 Recomp 0.1.3

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@github-actions github-actions released this 04 Nov 01:13
f4f16f4

What's Changed

  • Scroll the cloud sea by the frame time; version 0.1.1 by @AksharDP in #1
  • Faster replay: 0.1.2 by @AksharDP in #2
  • Write slow-frame profiler dumps only inside the profiled window by @AksharDP in #3
  • Optional: let core-1 job threads run on any virtual core by @AksharDP in #5
  • Make mouse sensitivity work past full stick deflection by @AksharDP in #7
  • Wait at program release only for submissions that read the program by @AksharDP in #4
  • Accept doubled separators in game paths, so field and battle music plays by @AksharDP in #8
  • Fix the flat plane when the camera dips below the cloud sea by @AksharDP in #9
  • Version 0.1.3 by @AksharDP in #10

New Contributors

Full Changelog: v0.1.2...v0.1.3

XC2 Recomp 0.1.2

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@github-actions github-actions released this 03 Nov 21:17

Full Changelog: v0.1...v0.1.2

XC2 Recomp 0.1.1

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@github-actions github-actions released this 03 Nov 19:32

What's Changed

  • Scroll the cloud sea by the frame time; version 0.1.1 by @AksharDP in #1

New Contributors

Full Changelog: v0.1...v0.1.1

XC2 Recomp 0.1

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@github-actions github-actions released this 03 Nov 18:17