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v0.19.2 (test build)
Pre-releaseTest build, not on Nexus yet. It is being tried over Steam between two PCs first.
Over Steam, machine updates go out in small pieces. The crash trace from 0.19.1 caught two guest crashes over Steam, and both came right after the host's big machine update arrived (up to 9 KB in one message). It has never happened over a direct connection. Each machine's moves, lights and effects now go out in messages of about a kilobyte. A direct connection is unchanged.
A finer crash trace. It now says which machine was being updated, and marks each frame that went by, so after a crash it shows whether the last message had finished.
F6 no longer floods the log with "debug_menu doesn't exist" errors on the 29 September game build.
If you crash, send mp_trace.log from %APPDATA%\Godot\app_userdata\Haystack Incremental\ along with the newest crash log from the crashes folder. If you have opened the game again since, send mp_trace.prev.log instead.
Install is unchanged: copy the mods folder next to FindTheNeedle.exe and add these two lines to override.cfg.
[autoload]
MPMod="*mods/multiplayer/mp.gd"
install-helper.bat below does it for you. Every player needs this same version.