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Test version v2026.11.15
Test version. Unzip it anywhere and run Poe2Access.exe (instructions in README.txt).
Changes:
- Tell a weapon for the weapon set that asks its class
- Note the release of v2026.11.14-5
Test version v2026.11.14-5
Test version. Unzip it anywhere and run Poe2Access.exe (instructions in README.txt).
Changes:
- Keep an unlisted Azmeri wisp silent; a fog is over only after it ran
- Fix what the review of the league readers found
- Write down the fourth pass: the fog's band, the Trial's room, the limits
- Follow the Delirium fog's front and rear, and say which way it went
- Log a Ritual altar's sacrifice value
- Say the Trial of Chaos round's objective and its bar by quarters
- Walk the interface for the Trial's elements every few seconds only
- Read the Trial of Chaos' own lines on screen by its elements' names
- Say when a Ritual altar becomes ready
- Write down the third pass: the rulesets, the measured reach, the tracker
- Find the rulesets' session from the area, and a ruleset by its row in the files
- Read the client's rulesets: the Breach's ring, the charges' total, the Trial's round
- Tell which Expedition finds the charges reach by their measured radius
- Say the league encounter tracker as it changes
- Say what an Essence crystal holds, and note the evening's live pass
- Name a shrine before it is used, and the lesser shrines as they are taken
- Merge branch 'worktree-agent-a047d31a7d622b091'
- Write down what the exe and the files' second pass say of the leagues
- Catalog every shrine row with its player buff and names
- Silence the monsters an Essence crystal holds until it shatters
- Wire the Azmeri spirit sound the user picked
- Wire the Delirium, Essence and strongbox sounds the user picked
- Note the smoke test of the final build
- Say in the README what the trials and league encounters read
- Give each league's encounter a sound of its own
- Note the afternoon's work on leagues, the tree and the generic reader
- Merge branch 'worktree-agent-a1ea7dba165282194'
- Translate the league mechanics' phrases
- Log the Delirium fog stat while the area's encounter runs
- Note what the plugin does with the league mechanics and what is left
- List and follow the league mechanics' objects from the game's files
- Sound the hazard alarm in the league mechanics' harmful ground and read the Delirium fog stat
- Let the game-names check see checkpoint and client-only states
- Merge branch 'worktree-agent-ad893e2fb47675b88'
- Take the passive tree's ascendancy, attribute and socket facts from the data and say when the tree no longer fits
- Widen the generic reader for unseen windows: unnamed-focus logs, art words, read-screen counts
- Research the league mechanics' objects, states and strings from the game's files
- Record the game's leagues from launch to 0.5.5 and what 1.0 announces
- Note the live smoke test of the doors and quest goals build
- List the Trial of Chaos' reward chest icon among the names checked
- Make the Trial of Chaos' hazards, pieces and Ruin heard, from the game's files
- Sound shut doors, list them as unexplored and take quest exits from the game's tables
Test version v2026.11.14-4
Test version. Unzip it anywhere and run Poe2Access.exe (instructions in README.txt).
Changes:
- Add an Ascendancy list to the passive tree's D-pad finder
- Note the release of v2026.11.14-3
Test version v2026.11.14-3
Test version. Unzip it anywhere and run Poe2Access.exe (instructions in README.txt).
Changes:
- Read attribute choices, weapon-set points and refunds on the passive tree
- Note the release of v2026.11.14-2
Test version v2026.11.14-2
Test version. Unzip it anywhere and run Poe2Access.exe (instructions in README.txt).
Changes:
- Keep the D-pad's Build list to the nodes the points left pay for
- Read the ascendancy's tree and the class's as one tree for the build's guide
- Document the Altar of Ascendancy's flow and what is left of the ascendancy tree
- Take an ascendancy's start as the character's own in the tree and the build's guide
- Say a preview's nodes over the planner button the game focuses, and how to ascend from it
- Make a class's tree on the Altar of Ascendancy work as the passive tree
- Read the Altar of Ascendancy's cards and name the relic locker
- Drop the colour tag from a Trial reward chest's name
- Do not say a quest again when it only comes back to the tracker's page
- Say the kind of a Trial's room on arriving in it
- Take a Death Crystal for the room's by the ground the player can walk to
- Note the release of v2026.11.14
Test version v2026.11.14
Test version. Unzip it anywhere and run Poe2Access.exe (instructions in README.txt).
Changes:
- Say the part of the map walked into and add a glance at the map
- Say at a keyboard login that a controller button turns the controller on
- Bring the status to the early hours of 2026-11-14
- Time the boss watch's steps and note the freeze at a session's first monsters
- Leave the orbs' own readings out of the HUD's news
- Merge branch 'perf-large-maps'
- Note what a Trial floor's grid cost and what changed
- Note what of the Build Planner was heard live on kehgan
- Keep a waiting line's turn and tell a notice shown again after a gap
- Forget a harmful buff before the next reading, not after
- Say a pool full again at a higher top
- Read a build file with a number mistyped, and no settings file as none
- Load back the explored ground of a Trial of the Sekhemas floor
- Rank the next Death Crystal by its routes off the frame thread
- Record the sweep of the play log, the simulated play and the live pass
- Skip a frontier search when its grid, seen ground and player's block are unchanged
- Take a HUD text that only changed its numbers as said
- Sample the walkable grid by its changed rows
- Say one charge in the singular and skip blank sentence parts and nameless minions
- Keep one copy of a line that waits for the kept one
- Take a counter gaining its thousands separator as a tick
- Say the quest page turned back to from an empty one
- Hold a harmful buff each hit renews as one
- Say a pool full again only after it was spent
- Keep a route search's pocket marks in a set and free the workspaces on area change
- Walk the unexplored ground with buffers of its own, not the shared pool
- Say a line the build judges once and equal slots as one
- Say the inventory's build summary only when it changed
- Say a row of props of one kind once
- Leave a nameless piece of a boss's arena to the fight's own telling
- Do not tell a tab strip built again as news
- Wait longer for the end of a state each hit renews
- Log which build file a character follows and why
- Note the release of v2026.11.13-4 in the status
Test version v2026.11.13-4
Test version. Unzip it anywhere and run Poe2Access.exe (instructions in README.txt).
Changes:
- A named object the game marks on the minimap with an area's own lit icon sounds as a quest object and is listed under the quest, whatever the tracker says (the Red Vale's Rusted Obelisks went silent after the first one)
- Build Planner gear: an item of another class than the build's (a staff where it names a spear) says "another kind of item, the build asks for ..." instead of "another base"
Test version v2026.11.13-3
Test version. Unzip it anywhere and run Poe2Access.exe (instructions in README.txt).
Changes:
- Build Planner: the build's gems and gear are read from the build that is active, not from a later stage of the same guide (a level 1-23 build was read as the 23+ one)
- A build picked in the game's "Active Build" list is taken at once, also from the gem engraving window with the tree closed
- A build file replaced by another of the same name is read again
Test version v2026.11.13-2
Test version. Unzip it anywhere and run Poe2Access.exe (instructions in README.txt).
Changes:
- Say mana at 75 percent too, beside 50, 25 and 10; it is said again once the mana has been back to 95
Test version v2026.11.13
Test version. Unzip it anywhere and run Poe2Access.exe (instructions in README.txt).
Changes:
- Drop the guide to a Trial room's door: in the Trial only the room of crystals has a guide
- Say a boss's arena, protections, places and what its fight puts on the player
- Warn of a boss's helper as its danger reaches the player
- Say when adds that empower the boss come into its fight
- Tell of things to use or break without leading to them, and flag unavoidable skills
- Write the census's boss mechanics into the catalog
- Place the entities the game does not draw by their Positioned cell
- Say a Trial shrine's cost in sacred water with its line, and name the Trial's mote Sacred Water
- Count a flask's uses by the base cost, but call it empty only by a cost it could have
- Announce a skill ready only after a cooldown worth a line
- Say a breakable's prompt once along a row of the same name
- Say a change as "4 to 5", not with the game's sign
- Give the unnamed chair the mod's own word
- Do not count a rolled value's range as a line the memory lacks
- Check a package starts before it is published
- Fall back to the message box when zenity or kdialog fails to run
- Split the large plugin files into partial files by topic