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Test version v2026.11.15

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@Ali-Bueno Ali-Bueno released this 15 Nov 13:09

Test version. Unzip it anywhere and run Poe2Access.exe (instructions in README.txt).

Changes:

  • Tell a weapon for the weapon set that asks its class
  • Note the release of v2026.11.14-5

Test version v2026.11.14-5

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@Ali-Bueno Ali-Bueno released this 14 Nov 21:16

Test version. Unzip it anywhere and run Poe2Access.exe (instructions in README.txt).

Changes:

  • Keep an unlisted Azmeri wisp silent; a fog is over only after it ran
  • Fix what the review of the league readers found
  • Write down the fourth pass: the fog's band, the Trial's room, the limits
  • Follow the Delirium fog's front and rear, and say which way it went
  • Log a Ritual altar's sacrifice value
  • Say the Trial of Chaos round's objective and its bar by quarters
  • Walk the interface for the Trial's elements every few seconds only
  • Read the Trial of Chaos' own lines on screen by its elements' names
  • Say when a Ritual altar becomes ready
  • Write down the third pass: the rulesets, the measured reach, the tracker
  • Find the rulesets' session from the area, and a ruleset by its row in the files
  • Read the client's rulesets: the Breach's ring, the charges' total, the Trial's round
  • Tell which Expedition finds the charges reach by their measured radius
  • Say the league encounter tracker as it changes
  • Say what an Essence crystal holds, and note the evening's live pass
  • Name a shrine before it is used, and the lesser shrines as they are taken
  • Merge branch 'worktree-agent-a047d31a7d622b091'
  • Write down what the exe and the files' second pass say of the leagues
  • Catalog every shrine row with its player buff and names
  • Silence the monsters an Essence crystal holds until it shatters
  • Wire the Azmeri spirit sound the user picked
  • Wire the Delirium, Essence and strongbox sounds the user picked
  • Note the smoke test of the final build
  • Say in the README what the trials and league encounters read
  • Give each league's encounter a sound of its own
  • Note the afternoon's work on leagues, the tree and the generic reader
  • Merge branch 'worktree-agent-a1ea7dba165282194'
  • Translate the league mechanics' phrases
  • Log the Delirium fog stat while the area's encounter runs
  • Note what the plugin does with the league mechanics and what is left
  • List and follow the league mechanics' objects from the game's files
  • Sound the hazard alarm in the league mechanics' harmful ground and read the Delirium fog stat
  • Let the game-names check see checkpoint and client-only states
  • Merge branch 'worktree-agent-ad893e2fb47675b88'
  • Take the passive tree's ascendancy, attribute and socket facts from the data and say when the tree no longer fits
  • Widen the generic reader for unseen windows: unnamed-focus logs, art words, read-screen counts
  • Research the league mechanics' objects, states and strings from the game's files
  • Record the game's leagues from launch to 0.5.5 and what 1.0 announces
  • Note the live smoke test of the doors and quest goals build
  • List the Trial of Chaos' reward chest icon among the names checked
  • Make the Trial of Chaos' hazards, pieces and Ruin heard, from the game's files
  • Sound shut doors, list them as unexplored and take quest exits from the game's tables

Test version v2026.11.14-4

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@Ali-Bueno Ali-Bueno released this 14 Nov 13:37

Test version. Unzip it anywhere and run Poe2Access.exe (instructions in README.txt).

Changes:

  • Add an Ascendancy list to the passive tree's D-pad finder
  • Note the release of v2026.11.14-3

Test version v2026.11.14-3

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@Ali-Bueno Ali-Bueno released this 14 Nov 13:07

Test version. Unzip it anywhere and run Poe2Access.exe (instructions in README.txt).

Changes:

  • Read attribute choices, weapon-set points and refunds on the passive tree
  • Note the release of v2026.11.14-2

Test version v2026.11.14-2

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@Ali-Bueno Ali-Bueno released this 14 Nov 11:25

Test version. Unzip it anywhere and run Poe2Access.exe (instructions in README.txt).

Changes:

  • Keep the D-pad's Build list to the nodes the points left pay for
  • Read the ascendancy's tree and the class's as one tree for the build's guide
  • Document the Altar of Ascendancy's flow and what is left of the ascendancy tree
  • Take an ascendancy's start as the character's own in the tree and the build's guide
  • Say a preview's nodes over the planner button the game focuses, and how to ascend from it
  • Make a class's tree on the Altar of Ascendancy work as the passive tree
  • Read the Altar of Ascendancy's cards and name the relic locker
  • Drop the colour tag from a Trial reward chest's name
  • Do not say a quest again when it only comes back to the tracker's page
  • Say the kind of a Trial's room on arriving in it
  • Take a Death Crystal for the room's by the ground the player can walk to
  • Note the release of v2026.11.14

Test version v2026.11.14

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@Ali-Bueno Ali-Bueno released this 14 Nov 09:17

Test version. Unzip it anywhere and run Poe2Access.exe (instructions in README.txt).

Changes:

  • Say the part of the map walked into and add a glance at the map
  • Say at a keyboard login that a controller button turns the controller on
  • Bring the status to the early hours of 2026-11-14
  • Time the boss watch's steps and note the freeze at a session's first monsters
  • Leave the orbs' own readings out of the HUD's news
  • Merge branch 'perf-large-maps'
  • Note what a Trial floor's grid cost and what changed
  • Note what of the Build Planner was heard live on kehgan
  • Keep a waiting line's turn and tell a notice shown again after a gap
  • Forget a harmful buff before the next reading, not after
  • Say a pool full again at a higher top
  • Read a build file with a number mistyped, and no settings file as none
  • Load back the explored ground of a Trial of the Sekhemas floor
  • Rank the next Death Crystal by its routes off the frame thread
  • Record the sweep of the play log, the simulated play and the live pass
  • Skip a frontier search when its grid, seen ground and player's block are unchanged
  • Take a HUD text that only changed its numbers as said
  • Sample the walkable grid by its changed rows
  • Say one charge in the singular and skip blank sentence parts and nameless minions
  • Keep one copy of a line that waits for the kept one
  • Take a counter gaining its thousands separator as a tick
  • Say the quest page turned back to from an empty one
  • Hold a harmful buff each hit renews as one
  • Say a pool full again only after it was spent
  • Keep a route search's pocket marks in a set and free the workspaces on area change
  • Walk the unexplored ground with buffers of its own, not the shared pool
  • Say a line the build judges once and equal slots as one
  • Say the inventory's build summary only when it changed
  • Say a row of props of one kind once
  • Leave a nameless piece of a boss's arena to the fight's own telling
  • Do not tell a tab strip built again as news
  • Wait longer for the end of a state each hit renews
  • Log which build file a character follows and why
  • Note the release of v2026.11.13-4 in the status

Test version v2026.11.13-4

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@Ali-Bueno Ali-Bueno released this 13 Nov 15:45

Test version. Unzip it anywhere and run Poe2Access.exe (instructions in README.txt).

Changes:

  • A named object the game marks on the minimap with an area's own lit icon sounds as a quest object and is listed under the quest, whatever the tracker says (the Red Vale's Rusted Obelisks went silent after the first one)
  • Build Planner gear: an item of another class than the build's (a staff where it names a spear) says "another kind of item, the build asks for ..." instead of "another base"

Test version v2026.11.13-3

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@Ali-Bueno Ali-Bueno released this 13 Nov 14:32

Test version. Unzip it anywhere and run Poe2Access.exe (instructions in README.txt).

Changes:

  • Build Planner: the build's gems and gear are read from the build that is active, not from a later stage of the same guide (a level 1-23 build was read as the 23+ one)
  • A build picked in the game's "Active Build" list is taken at once, also from the gem engraving window with the tree closed
  • A build file replaced by another of the same name is read again

Test version v2026.11.13-2

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@Ali-Bueno Ali-Bueno released this 13 Nov 11:13

Test version. Unzip it anywhere and run Poe2Access.exe (instructions in README.txt).

Changes:

  • Say mana at 75 percent too, beside 50, 25 and 10; it is said again once the mana has been back to 95

Test version v2026.11.13

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@Ali-Bueno Ali-Bueno released this 13 Nov 08:06

Test version. Unzip it anywhere and run Poe2Access.exe (instructions in README.txt).

Changes:

  • Drop the guide to a Trial room's door: in the Trial only the room of crystals has a guide
  • Say a boss's arena, protections, places and what its fight puts on the player
  • Warn of a boss's helper as its danger reaches the player
  • Say when adds that empower the boss come into its fight
  • Tell of things to use or break without leading to them, and flag unavoidable skills
  • Write the census's boss mechanics into the catalog
  • Place the entities the game does not draw by their Positioned cell
  • Say a Trial shrine's cost in sacred water with its line, and name the Trial's mote Sacred Water
  • Count a flask's uses by the base cost, but call it empty only by a cost it could have
  • Announce a skill ready only after a cooldown worth a line
  • Say a breakable's prompt once along a row of the same name
  • Say a change as "4 to 5", not with the game's sign
  • Give the unnamed chair the mod's own word
  • Do not count a rolled value's range as a line the memory lacks
  • Check a package starts before it is published
  • Fall back to the message box when zenity or kdialog fails to run
  • Split the large plugin files into partial files by topic